Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
|
|
|
|
| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
|
1) Can evaluate emerging trends in advertising (such as digitalization, data-driven marketing, and artificial intelligence
|
| Skills
(Describe as Cognitive and/or Practical Skills.)
|
1) Can analyze advertising strategies in new media environments and develop effective campaign approaches.
|
2) Can evaluate target audience behavior and consumer insights to generate creative advertising ideas.
|
3) Can effectively use digital advertising tools and platforms (such as social media and programmatic advertising).
|
| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
|
1) Can evaluate the performance of advertising campaigns using data and metrics.
|
2) Can evaluate advertising practices in terms of ethical, social, and cultural dimensions.
|
| Week |
Subject |
Materials Sharing * |
|
Related Preparation |
Further Study |
| 1) |
Orientation |
|
|
| 2) |
Traditional advertising media and models I |
|
|
| 3) |
Traditional advertising media and models II |
|
|
| 4) |
Various applications in advertising environments I |
|
|
| 5) |
Various applications in advertising environments II |
|
|
| 6) |
Internet advertising |
|
|
| 7) |
Advertising production and application examples on digital platforms I |
|
|
| 8) |
Midterm |
|
|
| 9) |
Advertising production and application examples on digital platforms II |
|
|
| 10) |
Advertising production and application examples on digital platforms III |
|
|
| 11) |
Advertising documentary: Art& Copy |
|
|
| 12) |
New Media Experience Ads I |
|
|
| 13) |
New Media Experience Ads II |
|
|
| 14) |
New Media Experience Ads III |
|
|
| |
Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Can explain the concepts relating to the computer science and design techniques required in digital game design. |
|
| 2) |
They can keep abreast of developments in advanced technologies and digital transformation, embrace a sense of ethical and social responsibility, and take these into account in their work. |
|
| 3) |
He can apply game design elements in various fields within the context of gamification. |
3 |
| 4) |
Can analyse historical and theoretical knowledge relating to analogue and digital games. |
|
| 5) |
They can develop designs in a digital environment by using their three-dimensional thinking skills. |
|
| 6) |
They can analyse design elements by applying their theoretical knowledge during the game development process. |
2 |
| 7) |
They can analyse design elements by applying their theoretical knowledge during the game development process. |
|
| 8) |
You can solve problems by using artificial intelligence techniques during the game development process. |
|
| 9) |
They can apply calculations based on the principles of mathematics and physics in game design processes. |
|
| 10) |
They can apply animation techniques in digital games developed for various platforms. |
|
| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
3 |
42 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
1 |
14 |
14 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
0 |
0 |
0 |
| Total Workload of Teaching & Learning Activities |
- |
- |
56 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
1 |
15 |
15 |
| Midterms |
1 |
36 |
36 |
| Semester Final Exam |
1 |
46 |
46 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
97 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
153 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |