Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Gets introduced with the acoustic world as a communication medium.
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Produces sound design application for audio-visual communication media, including game.
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2) Evaluates the digital audio environment both as a technical and an artistic tool.
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3) Utilizes sound as a storytelling medium.
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4) Finalizes projects through independent artistic and operations decision making.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
What is sound design? What does a sound designer do? |
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| 2) |
Introduction to physics of sound |
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| 3) |
Introduction to Logic Pro X |
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| 4) |
Music, Dialogue, Effect / EQ, Compression, TBEs |
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| 5) |
VO and Dialogue Editing |
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| 6) |
Sampling, synthesising, MIDI |
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| 7) |
Music application and editing |
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| 8) |
Midterm |
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| 9) |
Introduction to Wwise |
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| 10) |
Creating a soundscape |
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| 11) |
Game synchronisation |
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| 12) |
Acoustic space creation |
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| 13) |
Signal flow in games |
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| 14) |
Final project discussions |
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| Course Notes / Textbooks: |
- Önen, U. (2016) Ses Kayıt ve Müzik Teknolojileri. İstanbul: Çitlembik Yayınevi
- Önen, U. & Pasinlioğlu, T. (2016) Synthesizer Teknolojileri ve Programlama. İstanbul: Çitlembik Yayınevi
- Jean-Luc Sinclair "Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media"
- Aaron Marks “The complete guide to Game Audio for composers, musicians, sound designers and Game developers”
- Bill A. Gibson "The S.M.A.R.T. Guide to Mixers, Signal Processors, Microphones, and More” Sonnenschein “Sound Design”
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| References: |
- Önen, U. (2016) Ses Kayıt ve Müzik Teknolojileri. İstanbul: Çitlembik Yayınevi
- Önen, U. & Pasinlioğlu, T. (2016) Synthesizer Teknolojileri ve Programlama. İstanbul: Çitlembik Yayınevi
- Jean-Luc Sinclair "Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media"
- Aaron Marks “The complete guide to Game Audio for composers, musicians, sound designers and Game developers”
- Bill A. Gibson "The S.M.A.R.T. Guide to Mixers, Signal Processors, Microphones, and More” Sonnenschein “Sound Design”
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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| 2) |
Define typography, color theory, and composition principles in visual communication design. |
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| 3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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| 4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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| 5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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| 6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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| 7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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| 8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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| 9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
4 |
| 10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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| 11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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| 12) |
Work independently or participate in teamwork within graphic design processes. |
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| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
3 |
42 |
| Laboratory |
0 |
0 |
0 |
| Application |
4 |
3 |
12 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
0 |
0 |
0 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
2 |
10 |
20 |
| Homework Assignments |
2 |
10 |
20 |
| Total Workload of Teaching & Learning Activities |
- |
- |
94 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
0 |
0 |
0 |
| Midterms |
0 |
0 |
0 |
| Semester Final Exam |
0 |
0 |
0 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
0 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
94 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |