| Course Objectives: |
Innovation and related concepts, Why innovation is important for whom, types of innovation, establishment of innovation R&D relationship, the effects of innovation on the competitiveness of enterprises, Innovation management process, techniques used in the innovation process, national and international innovation management models, innovation strategy and leadership. provide understanding. |
| Course Content: |
Basic concepts of innovation;
innovation management/system, research and development etc.
Types of innovations by nature
The place and importance of innovation in economic and social survival
Innovation for SMEs
What is innovation management? What are the Principles of Innovation Management?
Innovation Strategy, concepts basic concepts, alternative strategies
Innovation culture design and role model practices
Fundamentals of innovative, creative and permanent thinking
Tools to innovate, techniques used
Tools and processes for innovation partnership, connectivity and collaboration environments in operations
Tools and management for idea management, tools for idea management and management
Innovation management valuation, tools and guidance for innovation operations metrics |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) By explaining the types, scope, processes and strategies of innovation, one can distinguish the differences between these concepts.
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) It can analyze and evaluate the effects of innovation on socio-economic structure, business performance and competitiveness.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Can describe innovation practices from different sectors and explain methods for developing creative thinking.
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2) By developing creative and innovative thinking skills, one can generate new ideas and integrate these ideas into innovation processes.
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3) By analyzing the connections between theories, models and concepts related to innovation, one can conduct discussions in the context of innovation management.
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
Key concepts related to innovation include: invention, novelty, innovation management/system, research and development, etc. |
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| 2) |
Types of innovation according to their characteristics |
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| 3) |
The place and importance of innovation management in economic and social life. |
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| 4) |
Innovation for SMEs |
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| 5) |
What is innovation management? What are the principles of innovation management? |
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| 6) |
Innovation Strategy, related key concepts, alternative strategies. |
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| 8) |
Innovation culture design and examples of role model applications. |
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| 9) |
The foundations of innovative, creative, and pioneering thinking. |
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| 10) |
Tools, methods, and techniques used to innovate. |
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| 11) |
Tools and methods for innovation partnerships, stakeholders in the ecosystem, and collaboration environments. |
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| 12) |
Tools and methods for intellectual property management, tools and methods for idea management. |
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| 13) |
Innovation management assessment, tools and methods for measuring innovation operations. |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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| 2) |
Define typography, color theory, and composition principles in visual communication design. |
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| 3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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| 4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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| 5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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| 6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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| 7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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| 8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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| 9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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| 10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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| 11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
4 |
| 12) |
Work independently or participate in teamwork within graphic design processes. |
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| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
3 |
42 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
1 |
20 |
20 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
2 |
40 |
80 |
| Total Workload of Teaching & Learning Activities |
- |
- |
142 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
1 |
5 |
5 |
| Midterms |
1 |
5 |
5 |
| Semester Final Exam |
1 |
5 |
5 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
15 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
157 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |