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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
ISL6219 Financial Institutions 2 Spring 3 0 3 6
Course Type : University Elective
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Doçent Dr. MEHMET YEŞİLYAPRAK
Dersin Öğretim Eleman(lar)ı: Doçent Dr. MEHMET YEŞİLYAPRAK
Dersin Kategorisi: Competency Development (University Elective)

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: To determine the position of financial institutions that create and not create funds in national and international money and capital markets in the financial system by providing the necessary basic information on their legal and organizational structures, activities and functions.
Course Content: In the course content, the financial system, financial institutions, market structure and legal regulations, money market institutions, capital market institutions, financial instruments, debt-based instruments, equity-based instruments, supervisory and regulatory authorities of the financial system will be examined.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Has knowledge about the general structure of the financial system.
  2) Has knowledge about the role of financial markets and market participants.
  3) Has knowledge about financial institutions and can list their functions.
  4) Learns different types of banking and reaches a level of knowledge to distinguish between them.
Skills (Describe as Cognitive and/or Practical Skills.)
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Financial system and the role of financial institutions, financial institutions, market structure, financial instruments, asymmetric information, adverse selection problem, moral hazard.
2) Supervision and surveillance in financial markets. Supervisory and regulatory institutions, legal and administrative order in financial markets.
3) Capital Markets Board of Turkey (CMBT), Banking Regulation and Supervision Agency (BRSA), Savings Deposit Insurance Fund (SDIF), Basel banking regulations, other regulatory institutions.
4) Central banks, the Central Bank of the Republic of Turkey, history, process, open market operations.
5) Commercial banks, history of commercial banks, fund management in commercial banks, the Banks Association of Turkey, foreign share in the banking sector.
6) Development and Investment Banks, historical evaluation, activities of the development and investment banks, development banks operating in Turkey.
7) Factoring, leasing, financing and asset management companies.
8) Insurance companies, histerocial evaluation, operations of insurance companies, private pension system and functions.
9) Stock exchanges market, historical development of related markets, stock markets in developed and developing countries, Borsa Istanbul (BIST) and Bist Markets.
10) Foreign exchange market, determination of exchange rates in foreign exchange markets, parity conditions, purchasing power parity, interest rate parity, Fisher equation.
11) Risks held by investors in financial markets, risks faced by financial institutions, hedging.
12) Derivative Instruments market, Derivative instruments, options, forward, futures, swap and commodity futures markets.
13) An overview of money and capital market instruments, treasury bills, bonds, repo, commercial bills, Lease certificate.
14) Forex markets and cryptocurrency markets.
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: • Financial Markets and Institutions (Frederic S. MISKIN, Stanley EAKINS)
• Büyükkara, G. Finansal Kurumlar. Türkiye Bilimler Akademisi, Açık Ders Kaynakları. Elektronik Kaynak. https://acikders.tuba.gov.tr/
• Sarıkovanlık, V. Sermaye Piyasaları ve Finansal Kurumlar Yönetimi. İstanbul üniversitesi Açık ve Uzaktan Eğitim. Elektronik Kaynak. https://cdn-acikogretim.istanbul.edu.tr/
• Tuna, A. Bankacılık ve Finansal Kurumlar. İstanbul üniversitesi Açık ve Uzaktan Eğitim. Elektronik Kaynak. https://cdn-acikogretim.istanbul.edu.tr/
• Tunalı, H. Finansal Piyasalar ve Kurumlar. İstanbul üniversitesi Açık ve Uzaktan Eğitim. Elektronik Kaynak. https://cdn-acikogretim.istanbul.edu.tr/
• Aktaş, R., Doğanay M. M. (2019). Finansal Piyasalar ve Kurumlar, Beta Basım Yayım, İstanbul.
References:

DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ

Contribution of The Course Unit To The Programme Learning Outcomes

Ders Öğrenme Çıktıları (DÖÇ)

1

2

3

4

Program Öğrenme Çıktıları (PÖÇ)
1) Can explain the concepts relating to the computer science and design techniques required in digital game design.
2) They can keep abreast of developments in advanced technologies and digital transformation, embrace a sense of ethical and social responsibility, and take these into account in their work.
3) He can apply game design elements in various fields within the context of gamification.
4) Can analyse historical and theoretical knowledge relating to analogue and digital games.
5) They can develop designs in a digital environment by using their three-dimensional thinking skills.
6) They can analyse design elements by applying their theoretical knowledge during the game development process.
7) They can analyse design elements by applying their theoretical knowledge during the game development process.
8) You can solve problems by using artificial intelligence techniques during the game development process.
9) They can apply calculations based on the principles of mathematics and physics in game design processes.
10) They can apply animation techniques in digital games developed for various platforms.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Can explain the concepts relating to the computer science and design techniques required in digital game design.
2) They can keep abreast of developments in advanced technologies and digital transformation, embrace a sense of ethical and social responsibility, and take these into account in their work.
3) He can apply game design elements in various fields within the context of gamification.
4) Can analyse historical and theoretical knowledge relating to analogue and digital games.
5) They can develop designs in a digital environment by using their three-dimensional thinking skills.
6) They can analyse design elements by applying their theoretical knowledge during the game development process.
7) They can analyse design elements by applying their theoretical knowledge during the game development process.
8) You can solve problems by using artificial intelligence techniques during the game development process.
9) They can apply calculations based on the principles of mathematics and physics in game design processes.
10) They can apply animation techniques in digital games developed for various platforms.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Final Exam
Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Seminar 1 % 15.00
Midterms 1 % 35.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 1 14 14
Presentations / Seminar 1 15 15
Project 0 0 0
Homework Assignments 0 0 0
Total Workload of Teaching & Learning Activities - - 71
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 0 0 0
Midterms 1 36 36
Semester Final Exam 1 46 46
Total Workload of Assesment & Evaluation Activities - - 82
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 153
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6