SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
50213METOZ-GRT0041 Art and Design Culture 1 Fall 1 1 2 3
Course Type : Compulsory
Cycle: Associate      TQF-HE:5. Master`s Degree      QF-EHEA:Short Cycle      EQF-LLL:5. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor ZEHRA KAYA
Dersin Öğretim Eleman(lar)ı: Instructor ZEHRA KAYA
Profesör Dr. BENGİSU BAYRAK SHAHMIRI
Dr. Öğr. Üyesi ALİ AŞUR DELEN
Dr. Öğr. Üyesi SERAP BOZKURT
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: This course aims to gain general knowledge in the fields of art, design and culture and to gain the skills to use this knowledge in the field of design in the future.
Course Content: In this course, various aspects of the historical development of design, art and culture are examined, and it is aimed to gain a general understanding of design activities with different socio-cultural characteristics. Important design concepts of the 20th century and their effects on contemporary art and design are covered.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
Skills (Describe as Cognitive and/or Practical Skills.)
  1) To learn the difference between art and design types and disciplines
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) To learn the basics and bases of art and design history
  2) To be able to understand the properties of art and design types and use them in application areas
  3) To recognize and name items that help to improve the artistic point of view

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Introduction - Conceptual Framework
2) Prehistoric, Mesopotamian and Egyptian Civilizations and Art
3) Anatolian Civilizations and Arts
4) Greek and Roman Art and Culture
5) Byzantium, Rom and Gothic Art
6) Renaissance Art and Culture
7) Baroque Art and Culture
8) Mid Term
9) Turkish-İslamic Culture and Art
10) Other art movements after the 18th century: Neoclassicism, Romanticism, Realism, Impressionism
11) Other art movements after 18th Century: Fauvism, Expressionism, Cubism, Futurism
12) Other art movements after the 18th century: abstract painting, metaphysical painting, Dadaism, surrealism, pop art
13) Design Movements: Estetic Movement, Art Nouveau, Art Deco
14) Design Flows: Bauhaus, De Stigl, Constructivism.
15) Final
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: Gerekli kaynaklar öğretim görevlisi tarafından sağlanacaktır.
References: • E. H. Gombrich- Sanatın Öyküsü
• Adnan Turani-Dünya Sanat Tarihi
• Edith Hamilton- Mitologya
• Norbert Lynton- Modern Sanatın Öyküsü
• Malcolm Barnard-Sanat Tasarım ve Görsel Kültür
• Esma Civcir- Temel Tasarım ve Tasarım İlkeleri
• Ahu Antmen- 20. Yüzyıl Batı Sanatında Akımlar

DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ

Contribution of The Course Unit To The Programme Learning Outcomes

Ders Öğrenme Çıktıları (DÖÇ)

1

3

4

2

Program Öğrenme Çıktıları (PÖÇ)
1) Experience all processes in business life.
1) Gains the ability to analyze and solve problems.
1) Has practical knowledge of creative directing during commercial shooting.
1) Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products,
1) Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management.
2) Has ethical and social responsibility awareness.
2) Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design.
2) Takes part in the activities related to the field of education in an enterprise operating in its field.
2) To make manual and computer aided drawing
2) Develops creative designs with the knowledge acquired in the field.
3) Having enough knowledge to make creative directives during commercials,
3) Compares theoretical knowledge and application.
3) Takes responsibility as a team member in the field of business and operations.
3) Uses current graphics software in computer environment.
3) Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design.
4) Be aware of written, oral communication and interaction.
4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society.
4) Compiles the knowledge and experience gained in the field.
4) Having basic video capture and camera usage information; Video montage, Know editing techniques,
4) Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation.
5) Follows advanced technologies and developments related to digital transformation.
5) Web designing, developing and managing a web page effectively and effectively,
6) To be able to use current graphics software in computer environment,
6) Gain awareness of lifelong learning.
7) Has awareness of citizenship competence.
7) Designs computer games and mobile applications in a manner that dominates digital and design areas.
8) To be able to use the technical equipments related to photography and image effectively and effectively,
8) Evaluates the developments in the field with an entrepreneurial understanding.
9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio.
9) Plans and conducts marketing activities of institutions and organizations through digital media and social media.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Experience all processes in business life.
1) Gains the ability to analyze and solve problems.
1) Has practical knowledge of creative directing during commercial shooting.
1) Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, 4
1) Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. 1
2) Has ethical and social responsibility awareness.
2) Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design.
2) Takes part in the activities related to the field of education in an enterprise operating in its field.
2) To make manual and computer aided drawing
2) Develops creative designs with the knowledge acquired in the field.
3) Having enough knowledge to make creative directives during commercials,
3) Compares theoretical knowledge and application.
3) Takes responsibility as a team member in the field of business and operations.
3) Uses current graphics software in computer environment.
3) Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. 3
4) Be aware of written, oral communication and interaction.
4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society.
4) Compiles the knowledge and experience gained in the field.
4) Having basic video capture and camera usage information; Video montage, Know editing techniques,
4) Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation.
5) Follows advanced technologies and developments related to digital transformation.
5) Web designing, developing and managing a web page effectively and effectively,
6) To be able to use current graphics software in computer environment,
6) Gain awareness of lifelong learning. 5
7) Has awareness of citizenship competence.
7) Designs computer games and mobile applications in a manner that dominates digital and design areas.
8) To be able to use the technical equipments related to photography and image effectively and effectively,
8) Evaluates the developments in the field with an entrepreneurial understanding.
9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio.
9) Plans and conducts marketing activities of institutions and organizations through digital media and social media.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Reading
Homework
Project Preparation
Technical Visit
Individual and Group Work
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Homework Evaluation

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 1 % 10.00
Homework Assignments 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 10 10
Total Workload of Teaching & Learning Activities - - 38
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 5 5
Midterms 1 30 30
Semester Final Exam 1 45 45
Total Workload of Assesment & Evaluation Activities - - 80
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 118
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 3