Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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2) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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3) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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4) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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5) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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6) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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7) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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8) Midterm exam
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9) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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10) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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11) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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12) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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13) Understanding innovation, knowing innovation-related terms, knowing innovation processes, being able to give innovation examples.
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14) Final exam
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Skills
(Describe as Cognitive and/or Practical Skills.)
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
History of Innovation and industrial revolution |
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2) |
Innovation types and important product innovations in history |
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3) |
Innovation strategies and innovation organization in businesses |
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4) |
Defining basic innovation concepts such as patent, trademark registration and licensing |
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5) |
Financing innovation |
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6) |
Financial technology innovations and exemplary businesses |
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7) |
Midterm exam |
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8) |
Innovations and example businesses in the agricultural sector |
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9) |
Innovations and example businesses in the automotive industry |
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10) |
Innovations and example businesses in the gaming industry |
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11) |
Innovations and exemplary businesses in the health sector |
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12) |
Innovations and exemplary businesses in the defense industry |
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13) |
Examining the important innovation centers in the world |
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14) |
Examining practical issues such as receiving a grant from Tubitak and the startup concept |
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15) |
Final exam |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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2) |
Define typography, color theory, and composition principles in visual communication design. |
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3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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12) |
Work independently or participate in teamwork within graphic design processes. |
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