SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
GRT6401 Bilgilendirme Grafiği 4 Fall 3 0 3 6
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction:
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Dr. Öğr. Üyesi ALİ AŞUR DELEN
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi ALİ AŞUR DELEN
Dersin Kategorisi:

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: The Information Graphics course aims to develop students' skills in designing visual systems for information, guidance, and warning purposes. In this course, students learn the planning, design, and implementation processes of print, digital, or 3D-based information systems for use in both indoor and outdoor spaces. Using graphic design principles, they understand how to create functional, aesthetically pleasing, and understandable informational graphics such as directional signs, signage, maps, city plans, statistical data visualizations, and user guides.
Course Content: This course covers the design process of visual communication systems used for information transfer and orientation. Students will learn the historical development and functions of information graphics, and the role of typography, symbols, color, and form in information communication. Examples of information graphics used in indoor and outdoor spaces, such as signage systems, maps, city plans, user guides, statistical data visualizations, traffic signs, and warning signs, will be examined.
The course covers:
Fundamental principles of information graphics
Visual hierarchy and readability
Universal symbols and iconographic design
Planning digital, print, and three-dimensional information systems
Design of signage systems in public spaces
Design of information panels, infographics, signage, and maps

Course Specific Rules

Class attendance is mandatory. Attendance is required for at least 80% of classes.
Punctual attendance is essential; students arriving late may be marked absent.
Active participation and participation in discussions and critique sessions are essential.
Each project phase (midterm submission, sketch, final design) must be submitted by the specified dates.
Late submissions, if unjustified, will result in a loss of grade or will not be accepted.
All designs must be original; plagiarism (copying) is strictly prohibited.
Research, analysis, and sketching are considered part of the design process.
A meticulous and professional approach is expected in technical applications (printing, digital presentation, mock-up).

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Theoretical: 1. Explains the definition, scope, and historical development of information graphics. Understands the graphic design principles (order, balance, contrast, hierarchy, typography, color, etc.) used in information systems. 2. Gains knowledge of user-centered design and readability principles. 3. Interprets the meanings of universal symbols, icons, and sign systems. 4. Theoretically evaluates the planning processes of wayfinding systems used in open and closed spaces. 5. Analyzes the relationship between information design, data visualization, and environmental graphic design. 5. Discusses the psychological, sociological, and cultural dimensions of information transfer in visual communication. Factual: 1. Can design an information system for an open or closed space. 2. Produces functional and aesthetic information graphics using different media (print, digital, 3D). 3. Develops designs such as maps, directional signs, warning signs, and infographics. 4- Plans and implements the research, analysis, sketching, prototyping, and final implementation phases of the design process. 5- Creates readable designs, taking visual hierarchy and typographic layout into account. 6- Develops solutions that prioritize user experience and presents designs with justification. 7- Prepares professional presentations using digital tools and graphic design software (Adobe Illustrator, InDesign, etc.).
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Cognitive: 1. Explains the definition, purposes, and application areas of information graphics. 2. Analyzes graphic design principles (order, balance, contrast, color, typography, hierarchy) in the context of information transfer. 3. Evaluates appropriate visual language, symbols, and iconography to be used in information and signage systems. 4. Understands user-centered information design approaches and readability principles. 6. Theoretically defines the planning process of information systems for indoor and outdoor spaces. 7. Distinguishes between different types of information visualization (maps, infographics, signage, etc.). 8. Interprets the cultural, psychological, and ergonomic aspects of information transfer in visual communication. 9. Develops strategies for presenting complex information in a simple, understandable, and effective manner. Applied: 1. Designs a functional information system for an indoor or outdoor space. 2- Produces sketches, drafts, and final designs of informational, directional, and warning graphics. 3- Creates readable directional elements using universal symbols and typography. 4- Prepares professional presentations using digital design software (Adobe Illustrator, InDesign, etc.). 5- Applies information carriers such as maps, plans, infographics, and signs in accordance with design principles.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) 1- Independently plans the design process, conducts research, and executes it in accordance with project objectives. 2- Develops solution proposals for the identified problem or scenario and justifies and defends his/her decisions during this process. 3- Organizes the time management, resource planning, and production phases of the project under his/her own responsibility. 4- Critically evaluates the design based on feedback and independently makes necessary revisions. 5- Takes an active role in group work, shares tasks, and fulfills his/her responsibilities.
  2) 1- They follow new approaches, technologies, and design trends in the field of information graphics and apply them to their own projects. 2- They develop critical thinking skills and continuously evaluate and improve their design process and output. 3- They gather, analyze, and apply information from various sources to solve design problems encountered during the learning process. 4- They independently learn new software, tools, and design methods and use them in their projects. 5- They transfer the knowledge gained during the design process to future projects, making learning a continuous process. 6- They identify their own learning needs, establish goals, and develop individual development plans based on these needs. 7- They continue their professional development by examining academic publications, sample projects, and applications related to the field. 8- They create learning opportunities through critique sessions, presentations, and feedback processes. 9- They enrich their design approach with knowledge from different disciplines.
  3) 1- Effectively applies graphic design principles (typography, color, layout, hierarchy, contrast, etc.) in information and guidance systems. 2- Develops understandable designs for users from diverse cultures using universal symbols, icons, and visual language. 3- Designs functional and accessible information systems focused on user experience (UX). 4- Produces professional information graphics using appropriate tools and techniques for digital, print, and 3D media. 5- Evaluates and develops designs based on aesthetics, functionality, readability, and sustainability.
  4) 1. Expresses design ideas clearly, convincingly, and comprehensibly using verbal and visual presentation techniques. 2. Collaborates effectively with teammates throughout the project process, sharing tasks and taking responsibility. 3. Constructively evaluates feedback and uses communication skills to improve the design. 4. Communicates professionally and ethically with stakeholders from diverse disciplines. 5. Participates in group discussions and critiques to defend ideas and consider the opinions of others.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Course Introduction and Basic Concepts Definition, purpose, scope, and history of infographics. Explanation of course objectives and outcomes. Short research: Collection and presentation of "Information Graphic Examples."
2) Graphic Design Principles The importance of order, balance, contrast, hierarchy, typography, and color use in information systems. Application: Design a simple information panel (sketch).
3) Information and Data Visualization Presenting statistical data in a readable and understandable manner. Infographic design principles. Assignment: Design an infographic for a small data set.
4) Symbols and Iconography Design of universal symbols, orientation icons, and symbol systems. Application: Design of 5 orientation icons.
5) User-Centered Design and Readability User experience (UX), ergonomics, and readability principles. Research: Analysis of an existing navigation system.
6) Information Systems in Open and Closed Areas Airport, hospital, urban planning, public space guidance systems. Group work: Developing a guidance system proposal for a specific area.
7) Digital and Print-Based Systems Design differences between digital displays, printed signs, and signage. Application: Designing a simple panel in digital and print formats.
8) Interim Submission / Project Presentation Interim presentation of student projects, feedback, and evaluation. Presentation: Interim project design.
9) Three-Dimensional and Environmental Graphics Environmental graphic design, 3D signs, billboards, and layout planning. Homework: 3D wayfinding design sketch.
10) Map and Plan Design Design principles for city plans, floor plans, and orientation maps. Application: Designing an orientation map for a small area.
11) Warning Signs and Sign Design Functionality and readability principles for warning, caution, and information signs. Assignment: Sign design for different scenarios.
12) Prototype Preparation and Implementation Preparation and visualization of design prototypes. Implementation: Preparation of final project prototypes.
13) Course Evaluation and Feedback Overall evaluation of the course, lessons learned, and suggestions for improvement. Final project report and presentation files are submitted.
14) Final Project Presentations Students present and discuss their final designs. Presentation and evaluation.
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks:
References: Gavin Ambrose & Paul Harris – The Layout Book
Edward R. Tufte – The Visual Display of Quantitative Information
Paul Mijksenaar – Visual Function: An Introduction to Information Design

DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ

Contribution of The Course Unit To The Programme Learning Outcomes

Ders Öğrenme Çıktıları (DÖÇ)

1

2

3

4

5

6

Program Öğrenme Çıktıları (PÖÇ)
1) Explain the fundamental concepts, historical development, and theoretical framework of graphic design.
2) Define typography, color theory, and composition principles in visual communication design.
3) Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective.
4) Develop original and innovative design solutions using creative problem-solving methods.
5) Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets.
6) Effectively use digital tools and design software to produce professional graphic design work.
7) Take responsibility in international graphic design projects individually or within a team to develop creative solutions.
8) Manage graphic design projects and plan processes while applying a professional work discipline.
9) Continuously improve by following global innovations, technologies, and methodologies in graphic design.
10) Adopt intercultural design principles to create visual solutions for global audiences.
11) Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable.
12) Work independently or participate in teamwork within graphic design processes.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Explain the fundamental concepts, historical development, and theoretical framework of graphic design. 4
2) Define typography, color theory, and composition principles in visual communication design. 3
3) Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. 2
4) Develop original and innovative design solutions using creative problem-solving methods. 3
5) Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets.
6) Effectively use digital tools and design software to produce professional graphic design work. 3
7) Take responsibility in international graphic design projects individually or within a team to develop creative solutions. 2
8) Manage graphic design projects and plan processes while applying a professional work discipline. 3
9) Continuously improve by following global innovations, technologies, and methodologies in graphic design. 2
10) Adopt intercultural design principles to create visual solutions for global audiences. 2
11) Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. 4
12) Work independently or participate in teamwork within graphic design processes. 3

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Homework Evaluation
Jury Evaluation
Practice Exam
Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 1 3 3
Homework Assignments 1 3 3
Total Workload of Teaching & Learning Activities - - 48
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 3 3
Midterms 1 3 3
Semester Final Exam 1 3 3
Total Workload of Assesment & Evaluation Activities - - 9
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 57
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6