| Course Objectives: |
The aim of this course is to develop students' visual perception, observation, and representation skills, enabling them to accurately and effectively convey fundamental plastic values such as form, volume, proportion and ratio, light and shadow, and composition. Accordingly, the course aims to strengthen students' ability to carefully observe surrounding objects, figures, and spaces, thereby transferring them to two-dimensional surfaces. It also aims to foster their ability to create an effective narrative language through linear and tonal values, and to encourage the use of pattern as a fundamental research, thinking, and problem-solving tool in design processes. The primary objective of the course is to provide students with a solid visual foundation that they can transfer to both graphic design practice and interdisciplinary creative endeavors. |
| Course Content: |
This course focuses on observation, analysis, and representation to develop students' fundamental drawing skills. The core areas of the course include examining the relationships between line, stain, tone, texture, and form; basic forms, object studies, perspective, light and shadow, and compositional practices.
As an introduction to figure drawing, we explore proportion, movement, and basic anatomical structures. Students are encouraged to develop their own personal drawing language by exploring the technical and expressive possibilities of different drawing tools. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Explains the principles of visual perception and observation on a theoretical level; grasps the fundamental theory of form, ratio-proportion, perspective, and spatial order.
Assessses the fundamental art and design principles that constitute the elements of line, spot, tone, texture, and composition within a theoretical framework.
Theoretically analyzes the role of light and shadow, volume, and depth in graphic expression.
Explains the fundamental theoretical foundations of figure, movement, anatomical proportions, and working from a model.
Theoretically examines the aesthetic, expressive, and practical principles of different drawing tools and techniques.
Explains how drawing functions as a tool for research, problem-solving, and visualization in the design process, with its theoretical foundations.
Explains the role of drawing in the history of art and design within a theoretical context, considering different periods and approaches.
Theoretically explains the analytical thinking principles that support observational accuracy, form analysis, and visualization skills.
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Using basic techniques of line, stain, tone, and texture, they create drawings of objects, figures, and spaces.
They transfer data obtained through observation to a two-dimensional surface using accurate proportion, perspective, and compositional principles.
They create the effect of volume and depth by applying light and shadow to their applied work.
They create geometric forms, organic shapes, object studies, and figure studies using techniques appropriate to their drawing tools.
They effectively utilize various drawing tools (pencil, charcoal, charcoal, ink, etc.) for both technical and expressive purposes.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) By internalizing the fundamental principles of drawing (form, proportion, volume, perspective), this knowledge is transferred to digital illustration, vector drawing, and digital painting processes.Using skills in linear expression, color arrangement, and composition, more controlled and aesthetically pleasing productions are achieved in digital design software.Thanks to the analytical thinking skills gained through observation-based drawing practice, they produce higher-quality solutions in digital modeling, character design, and storyboard development processes.They effectively manage the transition from analog to digital by adapting their experience gained from traditional drawing techniques to graphic tablets, styluses, digital brushes, and related software.Using the form, texture, light-shadow, and spatial perception gained through drawing studies, they create realistic or stylized visuals in a digital environment.They increase design production speed and accuracy by using sketching, draft creation, and rapid visualization skills that support the design process on digital platforms.Transfers competencies from traditional drawing disciplines, such as “eye-hand coordination,” “correct form creation,” and “visual decision-making,” to fields such as UI/UX design, web graphic design, and digital publishing.Effectively applies drawing-based thinking and visual problem-solving skills to increase creative expression capacity in digital design environments.
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
Line, scale and gradient studies |
Pencil, paper, drawing pad and eraser
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| 2) |
Taking measurements with a pen and establishing proportions/composition ensures that three-dimensional objects are accurately transferred into two dimensions. |
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| 3) |
Object drawings composed of simple geometric forms |
Pen, paper and drawing pad
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| 4) |
The details that should be present in a design are explained in bullet points, illustrated with examples, and object drawings are made. |
Pen, paper and drawing pad
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| 5) |
Introduction to object drawing and textures. Different material studies. |
Pen, paper and drawing pad
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| 6) |
Introduction to object drawing and textures. Different material studies. |
Pen, paper and drawing pad
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| 7) |
More detailed technical studies and different material studies, research studies on amorphous forms and color variations. |
Pen, paper and drawing pad
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| 8) |
Midterm exam week |
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| 9) |
Detailed texture and material studies, composition studies using charcoal sketches of organic and inorganic materials... |
Pen, paper and drawing pad
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| 10) |
Theoretical explanation of one-point perspective, presentation with examples, and practice exercises |
Pen, paper and drawing pad
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| 11) |
Theoretical explanation of double-escape perspective, presentation with examples, and trial studies |
Pen, paper and drawing pad
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| 12) |
One-point perspective drawing of a room
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Pen, paper and drawing pad
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| 13) |
Study work with a ballpoint pen and on different types of paper |
Pen, paper and drawing pad
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| 14) |
Double-escape perspective spatial study |
Pen, paper and drawing pad
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| 15) |
Final exam week |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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| 2) |
Define typography, color theory, and composition principles in visual communication design. |
4 |
| 3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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| 4) |
Develop original and innovative design solutions using creative problem-solving methods. |
1 |
| 5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
1 |
| 6) |
Effectively use digital tools and design software to produce professional graphic design work. |
3 |
| 7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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| 8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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| 9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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| 10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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| 11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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| 12) |
Work independently or participate in teamwork within graphic design processes. |
1 |
| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
3 |
42 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
12 |
4 |
48 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
14 |
4 |
56 |
| Total Workload of Teaching & Learning Activities |
- |
- |
146 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
1 |
3 |
3 |
| Midterms |
1 |
3 |
3 |
| Semester Final Exam |
1 |
3 |
3 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
9 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
155 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |