| Course Objectives: |
The purpose of the Interactive Arts and Design course is to provide students with the tools to investigate the interaction between creative fields and social structures of societies. Furthermore, this course helps students see creative dimention that exists in each individual.
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| Course Content: |
Participation in creative fields, collective production, the relationship between the city and art, the creative individual's experience of the city, interaction of art and literature, the emergence of art from closed spaces, the contributions of creative field studies in the context of urban space, art and daily life, inclusion-participatory acts, creating and rearranging new creative forms, participatory The exhibition design process constitutes the content of this course. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) The relationality between creative fields (design and art) and the act of thinking on its dimensions is ensured.
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2) Process-oriented thinking is learned by having the idea of "working together" and developing together in the context of putting forward and developing new ideas.
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3) The theories and concepts developed in creative fields for an interdisciplinary study are discussed.
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4) By developing joint projects, it is ensured that a vision for "collective work consciousness" is acquired.
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5) Gaining experience through the act of initiative towards building participatory networks is encouraged.
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
Course orientation and course content presentation. |
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| 2) |
Introduction to the concept of interdisciplinarity and its application forms in art |
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| 3) |
Traditional presentation forms of art and alternative interactive pursuits I. |
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| 4) |
Traditional presentation forms of art and alternative interactive pursuits II. |
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| 5) |
Situationists, walking, dérive and urban exploration. |
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| 6) |
Examples of art, walking, interaction and action in the field. |
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| 7) |
Marina Abramovic and participatory and interactive art applications. |
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| 8) |
Midterm |
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| 9) |
Fluxus and interaction I. |
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| 10) |
Fluxus and interaction II |
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| 11) |
Ai Weiwei and examples of interactive art. |
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| 12) |
Rachel Whiteread and the city. |
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| 13) |
Student presentations. |
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| 14) |
Student presentations. |
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| Course Notes / Textbooks: |
“Yapay Cehennemler”, Bishop C., KÜY Yayınları.
“Kent ve Sanat”, Mimar Sinan Güzel Sanatlar Üniversitesi Yay.
“Critique of Everyday Life”, Lefebvre H,, Verso yay.
“Gösteri Toplumu”, Debord G., Ayrıntı Yay.
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| References: |
● Bishop, Claire (2018). Yapay Cehennemler. Koç Üniversitesi Yayınları.
● Ders Notları ve makaleler (Dersin Öğretim Üyesi tarafından sağlanacaktır.)
● Coverly, Merlin (2020). Psikocoğrafya. Kalkedon Yayınları.
● Debord, Guy (1996). Gösteri Toplumu. Ayrıntı Yayınları.
● Harvey, David (2016). Kent Deneyimi. Sel Yayıncılık.
● Harvey, David (2019). Paris, Modernitenin Başkenti. Sel Yayıncılık.
● Lefebvre, Henri (2021). Gündelik Hayatın Eleştirisi 1 ve 2. Sel Yayıncılık.
● Solnit, Rebecca (2015). Kaybolma Kılavuzu. Encore Yayınları.
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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| 2) |
Define typography, color theory, and composition principles in visual communication design. |
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| 3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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| 4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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| 5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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| 6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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| 7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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| 8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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| 9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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| 10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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| 11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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| 12) |
Work independently or participate in teamwork within graphic design processes. |
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| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
3 |
42 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
0 |
0 |
0 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
3 |
20 |
60 |
| Total Workload of Teaching & Learning Activities |
- |
- |
102 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
0 |
0 |
0 |
| Midterms |
1 |
20 |
20 |
| Semester Final Exam |
1 |
30 |
30 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
50 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
152 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |