SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
GRT6204 Grafik Tasarım Stüdyosu III 2 Fall 3 0 3 6
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction:
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Dr. Öğr. Üyesi ALİ AŞUR DELEN
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi ALİ AŞUR DELEN
Dersin Kategorisi:

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: The Graphic Design Studio III course aims to develop advanced design skills for students, equipping them with the expertise to develop concept development, visual communication, corporate identity, campaign design, and holistic design solutions suitable for various media.This course aims to enable students to translate their creative thinking into professional practice, develop strategic and aesthetically compelling solutions to design problems, and complete their projects through presentations, portfolios, and practical applications.
Course Content: Graphic Design Studio III is a hands-on studio course that aims to help students develop creative and strategic solutions to advanced design problems. Topics covered include: concept development and visual communication strategies, brand identity and corporate identity design, campaign design for print and digital media, visual hierarchy, typography, and color, informational and promotional graphic applications, research, sketching, drafting, presentation, and revision stages of the design process, and professional presentation techniques and portfolio preparation.
Students will work on projects at various scales throughout the semester; each project covers the process from idea development to final presentation. By the end of the course, students will have the ability to produce original, functional, and aesthetically pleasing graphic design solutions.

Course Specific Rules

Attendance Requirement: Regular class attendance is mandatory. Students with attendance below 80% will not be evaluated.
On-Time Submission: All assignments and projects must be submitted by the specified date. Late submissions will result in a loss of points.
Process Participation: Participation in midterm submissions, sketches, and jury presentations is mandatory.
Original Work: All designs must be the student's own creation; plagiarism is not acceptable.
Course Discipline: Prepared class, active participation, and respectful criticism are expected.
Assessment: Process, creativity, technical proficiency, presentation, and participation are the primary criteria.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Theoretical: Explains the fundamental concepts, principles, and visual communication strategies of graphic design. Understands research, analysis, and concept development methods in the design process. Evaluates the relationships between brand identity, typography, color, and composition on a theoretical level. Factual: Develops creative and functional design solutions for various media. Originally implements corporate identity and campaign design projects. Plans and professionally presents the design process from research to presentation. Applies critical thinking and problem-solving skills to the design process.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Cognitive: Explains the fundamental principles and theories of graphic design. Analyzes the relationships between visual communication, typography, color, and composition. Evaluates concept development and problem-solving approaches during the design process. Applied: Creates original projects using acquired design knowledge. Develops designs suitable for corporate identities, campaigns, and various media. Manages the design process holistically through research, implementation, and presentation.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Individually plans, executes, and completes the design process on time. Takes responsibility for assigned projects and tasks and effectively manages the process. Improves their work by evaluating feedback. Communicates effectively and contributes in situations requiring teamwork.
  2) He/she follows current developments in graphic design and incorporates them into his/her work. He/she evaluates and improves his/her own designs with critical thinking skills. He/she is eager to learn new design tools, techniques, and trends, driven by a commitment to lifelong learning. He/she continuously improves his/her learning process based on feedback.
  3) Integrates theoretical knowledge and practical skills in graphic design. Considers aesthetic, functional, and ethical values ​​throughout the design process. Produces professional-level design solutions for various media. Effectively utilizes technical hardware, software, and production tools relevant to the field. Develops original, creative, and innovative approaches to graphic design projects.
  4) Effectively shares the design process within the team and communicates openly. Constructively receives and evaluates criticism and feedback. Respects diverse perspectives and collaborates in group work. Presents designs professionally, both verbally and visually.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Introduction to the Course and Introduction Course objectives, rules, assessment criteria; evaluation of students' portfolios and expectations.
2) Design Research and Analysis Research methods in graphic design, reference gathering, and target audience analysis.
3) Concept Development Idea generation techniques, sketching, brainstorming.
4) Typography and Color Use Typography principles, color theory, visual hierarchy.
5) Introduction to Corporate Identity Design Logo, business card, letterhead, and branding design.
6) Corporate Identity Applications Interim delivery: Presentation of the corporate identity design and feedback.
7) Midterm Evaluation The presentation, critique, and revision process of interim projects.
8) Design for Print and Digital Media Brochure, poster, social media, and web design applications.
9) Campaign Design Concept development for advertising and promotional campaigns.
10) Implementation Studies Visual and content applications of campaign design.
11) Presentation Techniques and Portfolio Preparation Design presentation methods and tips for creating an effective portfolio.
12) Project Revisions and Final Edits Finalizing designs based on feedback
12) Project Revisions and Final Edits Finalizing designs based on feedback
13) Final Project Presentations Presentation and evaluation of students' final projects.
14) Final Project Presentations and Evaluations Final presentations, general evaluation, and course closure.
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks:
References: Ambrose, G., & Harris, P. (2011). The Fundamentals of Graphic Design. AVA Publishing.
Wheeler, A. (2017). Designing Brand Identity: An Essential Guide for the Whole Branding Team. Wiley.
Lupton, E. (2014). Graphic Design Thinking: Beyond Brainstorming. Princeton Architectural Press.
Samara, T. (2014). Making and Breaking the Grid: A Graphic Design Layout Workshop. Rockport Publishers.

DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ

Contribution of The Course Unit To The Programme Learning Outcomes

Ders Öğrenme Çıktıları (DÖÇ)

1

2

3

4

5

6

Program Öğrenme Çıktıları (PÖÇ)
1) Explain the fundamental concepts, historical development, and theoretical framework of graphic design.
2) Define typography, color theory, and composition principles in visual communication design.
3) Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective.
4) Develop original and innovative design solutions using creative problem-solving methods.
5) Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets.
6) Effectively use digital tools and design software to produce professional graphic design work.
7) Take responsibility in international graphic design projects individually or within a team to develop creative solutions.
8) Manage graphic design projects and plan processes while applying a professional work discipline.
9) Continuously improve by following global innovations, technologies, and methodologies in graphic design.
10) Adopt intercultural design principles to create visual solutions for global audiences.
11) Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable.
12) Work independently or participate in teamwork within graphic design processes.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Explain the fundamental concepts, historical development, and theoretical framework of graphic design. 5
2) Define typography, color theory, and composition principles in visual communication design. 4
3) Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. 4
4) Develop original and innovative design solutions using creative problem-solving methods. 5
5) Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. 3
6) Effectively use digital tools and design software to produce professional graphic design work. 4
7) Take responsibility in international graphic design projects individually or within a team to develop creative solutions. 4
8) Manage graphic design projects and plan processes while applying a professional work discipline. 5
9) Continuously improve by following global innovations, technologies, and methodologies in graphic design. 3
10) Adopt intercultural design principles to create visual solutions for global audiences. 5
11) Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. 4
12) Work independently or participate in teamwork within graphic design processes. 4

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Laboratory
Homework
Brain Storming
Individual and Group Work
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Homework Evaluation
Practice Exam
Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 1 % 15.00
Midterms 1 % 35.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 2 3 6
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 1 3 3
Homework Assignments 1 3 3
Total Workload of Teaching & Learning Activities - - 54
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 3 3
Midterms 1 3 3
Semester Final Exam 1 3 3
Total Workload of Assesment & Evaluation Activities - - 9
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 63
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6