SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
GRT6203 İllüstrasyon I 0 Fall
3 0 3 6
Course Type : Seçemli Ders IX
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction:
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Profesör Dr. ARMAĞAN GÖKÇEARSLAN
Dersin Öğretim Eleman(lar)ı: Profesör Dr. ARMAĞAN GÖKÇEARSLAN
Dersin Kategorisi:

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: This course aims to enable students to grasp the fundamental concepts of illustration, its historical development and ethical principles; to recognise different types of illustration, their styles and areas of application. Furthermore, the course aims to enable students to develop original illustrations based on anatomy, form, technical proficiency and colour knowledge using digital drawing software and a drawing tablet.



Course Content: In this course, students learn the basic principles of illustration and digital storytelling. They develop their digital illustration skills by effectively using drawing tablets and related software. The content focuses on character and setting development processes; students gain the ability to visualize the emotional, physical, and narrative characteristics of characters and to construct character-setting relationships. The course also examines specific topics such as page layout, typography, and visual narrative integrity in children's book illustration. At the end of the course, students produce an original, narrative illustration project applying all the knowledge and skills they have acquired.

Course Specific Rules

1. Students are expected to arrive on time for class. Those arriving more than 15 minutes after the class has started will not be admitted.
2. Classes will be conducted in three 45-minute sessions, with 15-minute breaks between sessions.
3. Students are expected to actively participate in classroom discussions and practical work.
4. Students are expected to work on the assigned homework and take into account the feedback provided by the instructor.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Students can compare the historical development of illustration and storytelling and the fundamental approaches in this field. They can explain the basic processes of character design (human, animal, or original) at a theoretical level and analyze facial expressions, gestures, and body movements from different perspectives. Additionally, they can develop their visual perception and aesthetic awareness by examining examples of illustrations produced worldwide.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) By the end of this course, students will be able to analyze historical approaches to illustration and storytelling and apply this theoretical knowledge to their own creative processes. Students will be able to design original human or animal characters based on facial expression and gesture analysis using digital drawing software effectively. Additionally, they can critique their visual narrative projects (such as children's book concepts or thematic series) in terms of aesthetic and narrative integrity.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) An examination of basic illustration concepts and visual language through sample books.
2) Creating text for the analysis and visualization of one's own physical and character traits.
3) Illustration practice applications using drawing tablets and digital software.
4) Continue with sample illustration work using drawing tablets and digital software.
5) Developing digital illustrations based on the created character texts.
6) Continuing the character illustration project and deepening digital techniques.
7) Continuing the character illustration project and deepening digital techniques.
8) Midterm
9) The contribution of setting design in children's book illustration to the story: examining and applying methods of creating atmosphere.
10) Color psychology in children's book illustration: analysis of the emotional effects of colors and meaning-focused palette creation methods.
11) Analysis and applications of the relationship between typography and illustration in page design.
12) Preparation and presentation of draft drawings (characters, settings, and page layout) suitable for a children's book story. Working with the Adobe Illustrator programme.
13) Presentation of illustration projects, project development based on in-class discussions and feedback. Creating an illustration using Adobe Illustrator.
14) Finalizing illustration projects and the final delivery process.
15) Midterm Exam
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks:
References: Illustrating Children's Books Martin Salisbury, A&C Black Publishers, 2004 London
İllüstrasyon Fikirler Kitabı: 40 Ustadan İlhamlar (Orijinal Adı: The Illustration Idea Book), Steven Heller ve Gail Anderson, Ketebe Yayınları, 2023
Yaratıcı Çizim ve İllüstrasyon, Peter Gray, Profil Yayıncılık, İlk Baskı, 2015

DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ

Contribution of The Course Unit To The Programme Learning Outcomes

Ders Öğrenme Çıktıları (DÖÇ)

1

2

Program Öğrenme Çıktıları (PÖÇ)
1) Explain the fundamental concepts, historical development, and theoretical framework of graphic design.
2) Define typography, color theory, and composition principles in visual communication design.
3) Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective.
4) Develop original and innovative design solutions using creative problem-solving methods.
5) Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets.
6) Effectively use digital tools and design software to produce professional graphic design work.
7) Take responsibility in international graphic design projects individually or within a team to develop creative solutions.
8) Manage graphic design projects and plan processes while applying a professional work discipline.
9) Continuously improve by following global innovations, technologies, and methodologies in graphic design.
10) Adopt intercultural design principles to create visual solutions for global audiences.
11) Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable.
12) Work independently or participate in teamwork within graphic design processes.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Explain the fundamental concepts, historical development, and theoretical framework of graphic design.
2) Define typography, color theory, and composition principles in visual communication design.
3) Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective.
4) Develop original and innovative design solutions using creative problem-solving methods.
5) Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets.
6) Effectively use digital tools and design software to produce professional graphic design work.
7) Take responsibility in international graphic design projects individually or within a team to develop creative solutions.
8) Manage graphic design projects and plan processes while applying a professional work discipline.
9) Continuously improve by following global innovations, technologies, and methodologies in graphic design.
10) Adopt intercultural design principles to create visual solutions for global audiences.
11) Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable.
12) Work independently or participate in teamwork within graphic design processes.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Problem Solving
Demonstration
Views
Reading
Homework
Project Preparation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Final Exam
Homework Evaluation

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 1 % 15.00
Midterms 1 % 35.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 28 28
Total Workload of Teaching & Learning Activities - - 70
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 0 0 0
Midterms 1 33 33
Semester Final Exam 1 50 50
Total Workload of Assesment & Evaluation Activities - - 83
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 153
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6