| Course Objectives: |
This course aims to introduce mythological narratives from different cultures and regions within their historical and cultural contexts, enabling students to understand the fundamental concepts, types, and functions of myths. Through examples from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies, students will analyze the impact of myths on social values and art, while also exploring their potential as creative sources for developing themes, characters, and narratives in digital game design. |
| Course Content: |
This course addresses the theoretical framework of myths, their types, and functions, and examines selected examples from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies within their historical and cultural contexts. It analyzes the influence of myths on social values, cultural memory, and artistic productions, and engages in comparative evaluations through fundamental texts and characters. Supported by field studies and student presentations, the course aims to reveal the creative potential of mythological narratives for theme, character, and story development in digital game design. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Define the concept of myth, its types, and functions
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Use mythological narratives as a creative source for theme, character, and story development in digital game design.
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2) Interpret mythological materials from both academic and practical perspectives through field studies and presentations.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Explain selected narratives from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies within their historical and cultural contexts.
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2) Evaluate mythological texts and characters in a comparative manner.
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
Fundamental Concepts; The Concept of Myth, Its Derivatives and Functions |
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| 2) |
Mesopotamian Culture and Mythology |
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| 3) |
Indian and Iranian Mythologies |
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| 4) |
Egyptian Culture and Mythology |
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| 5) |
Turkish Culture and Mythology |
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| 6) |
Greek and Roman Mythologies |
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| 7) |
Greek and Roman Mythology: Fundamental Texts |
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| 8) |
Middle Exam |
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| 9) |
Greek and Roman Mythology |
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| 10) |
Chinese, Japanese, and Korean Culture and Mythology |
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| 11) |
Presentation: Character Analysis |
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| 12) |
Presentation: Character Analysis |
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| 13) |
Technical Visit |
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| 14) |
Presentation: Character Analysis |
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| 15) |
Exam |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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| 2) |
Define typography, color theory, and composition principles in visual communication design. |
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| 3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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| 4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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| 5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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| 6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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| 7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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| 8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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| 9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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| 10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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| 11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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| 12) |
Work independently or participate in teamwork within graphic design processes. |
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| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
7 |
98 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
1 |
10 |
10 |
| Study Hours Out of Class |
0 |
0 |
0 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
1 |
10 |
10 |
| Total Workload of Teaching & Learning Activities |
- |
- |
118 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
0 |
0 |
0 |
| Midterms |
1 |
10 |
10 |
| Semester Final Exam |
1 |
30 |
30 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
40 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
158 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |