SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
50613METOZ-BLP0114 Visual Programming II 2 Spring 2 1 3 4
Course Type : Compulsory
Cycle: Associate      TQF-HE:5. Master`s Degree      QF-EHEA:Short Cycle      EQF-LLL:5. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor FATİH ZAHİD GENÇ
Dersin Öğretim Eleman(lar)ı:



Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: This course students; It aims to be able to use advanced visual objects, to master the methods and techniques with the program, and to develop applications with programming methods and techniques on database applications.
Course Content: This course, which is a continuation of the Visual Programming I course, covers the topics of using the components offered by the programming environment at an advanced level, making database applications over the database servers used by the programming environment, and developing internet applications using the components provided by the programming environment.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Has advanced C # language concepts to develop advanced applications in visual programming.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Applies the solutions required to realize advanced desktop applications with visual programming language.
  2) Can create new components to be used in developed applications.
  3) Performs database operations in accordance with its purpose in the applications it develops.
  4) Uses the reporting process in accordance with its purpose in the applications it develops.
  5) Performs exceptional situation management in accordance with its purpose when necessary.
  6) Can develop projects suitable for the software development process stages (analysis, design etc.).
  7) Presents a developed project as an application installation file.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Connecting to the local database and listing data Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
2) Processing data in the local database Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
3) Accessing the desired records in the local database Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
4) Connecting to the remote database and listing data Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
5) Processing data in remote database Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
6) Making simple queries Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
7) To make statistical queries and Obtaining graphics Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
8) Midterm
9) Project development process Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
10) Advanced Application Development Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
11) Preparing a database installation kit Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
12) Reporting, Creating and adding components Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
13) Preparing the program installation kit Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
14) Prepare help file Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
15) Midterm Volkan Aktaş, Her Yönüyle C#, KODLAB Yayıncılık, 2017. Reading the related chapter and other resources to be obtained
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: Volkan Aktaş, 2017; Her Yönüyle C#, KODLAB Yayıncılık
References: Sefer Algan, 2003; Her Yönüyle C#, Pusula Yayıncılık
Mücahit Furkan Ardoğan, 2017; C# ile Görsel Programlama, Abaküs Kitap - Yayınevi Genel Dizisi
Tolga Demirhan, 2020; Görsel Programlama-Visual Studio 2019 C# Entity Framework-Linq-SQL Server, Paradigma Akademi Yayınları
Hürol Aslan, 2019; Visual C# ve Visual Basic Örnekleriyle WPF Tabanlı Nesneye Yönelik Görsel Programlama, Nobel Akademik Yayıncılık

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Knows the technical and modern tools necessary for applications related to computer programming. 3
1) Develops programs using analytical thinking skills by using software languages. 5
1) Experiences all processes in business life.
1) Explains the basic, theoretical and practical knowledge related to the field of computer programming.
1) Knows the basic concepts in the field of information technologies. 5
1) Acquires competency of analyzing and solving the problems. 4
2) Performs the installation and management of computer networks.
2) Knows the techniques, tools and information technologies necessary to develop applications related to the field.
2) Knows the editors, compilers and platforms used in program development. 5
2) Defines the problems that s/he may face in the field of computer programming. 4
2) Takes part in activities related to the field of education in a business operating in the field.
2) Has awareness for ethical and social responsibility.
3) Questions the application with theoretical knowledge. 5
3) Takes responsibility as a team member in works and operations of his/her field. 2
3) Have the analytical thinking skills required by computer programming. 3
3) Performs coding using game development platforms. 2
3) Produces solutions by using the theoretical knowledge learned.
3) Have the necessary program information to edit the visuality of the web page and to develop the web page. 2
4) Is aware of written, verbal communication and interaction.
4) Gains the ability to analyze and design information systems.
4) Defines the fundamentals of programming and algorithm information. 5
4) Have knowledge about tools used for database design and management. 3
4) Compiles the knowledge and experience gained in the field. 5
4) Applies the theoretical knowledge learned in business life for a semester.
5) Follows the developments of advanced technology and digital transformation. 2
5) Defines the basics of web design.
5) Makes graphic design and animation applications.
5) Acquires the competencies defined as the institutional outcomes of Beykoz University on the basic level, inline with the expectations of business world and the society.
5) Knows game and mobile application development platforms.
6) Acquires the awareness for lifelong learning.
6) Realizes web design, software and programming. 1
6) Follows technological innovations in software and hardware. 3
6) Have knowledge about the basic concepts and management of computer networks.
7) Installs and manages operating systems.
7) Has awareness about citizenship competency.
8) Evaluates the developments of his/her field with the understanding of an entrepreneur.
8) Develops database applications. 5
9) Acquires communication in a Foreign Language (English) competence defined on the level of at least A2 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B1).
9) Learns visual and object-oriented programming. 5
10) Produces solutions to problems encountered in computer programming and develops methods to solve the problems encountered. 5

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Demonstration
Laboratory
Homework
Project Preparation

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Final Exam
Quiz
Homework Evaluation

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 1 14
Laboratory 14 2 28
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 1 14
Presentations / Seminar 0 0 0
Project 1 15 15
Homework Assignments 3 10 30
Total Workload of Teaching & Learning Activities - - 101
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 0 0 0
Midterms 1 10 10
Semester Final Exam 0 0 0
Total Workload of Assesment & Evaluation Activities - - 10
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 111
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4