Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Creative and visual thinker.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) While implementing his design, he learns to use computer hardware and software.
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2)
3.1) • Comprehend the technological development in the field of graphic design.
• The student can become a designer with the competence to implement and manage a project on a sectoral basis.
• Makes methodological studies and practices throughout the idea, design and production processes.
• Can use photo manipulation and digital illustration techniques effectively.
• The student can analyze and apply design problems in different styles and disciplines.
• Gains the ability to analyze and manage the problems and conflicts encountered in project production.
• Can effectively apply Photoshop program and its contents at sectoral level.
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3) Learns to solve the difficulties encountered while applying the design in digital environment.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Designs an idea/content/message with authentic visualization.
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2) It uses authentic graphic language to prepare graphics products.
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Course Notes / Textbooks: |
• The Invisible Art: The Legends of Movie Matte Painting, Mark Cotta Vaz 2004
• The Digital Matte Painting Handbook, David B. Mattingly 2011
• Light for Visal Artists: Understanding & Using Light in Art & Design, Richard Yot 2011
• Beginner’s Guide to Digital Painting in Photoshop, 202
• Sketching from the Imagination: An Insight into Creative Drawing, 2013
• Color and Light: A Guide fort he Realist Painter, James Gurnet Art 2010
• Adobe Photoshop Classroom in a Book, Andrew Faulkner & Conrad Chavez 2020
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References: |
• Beginner’s Guide to Digital Painting in Photoshop: Characters, 2015
• Digital Painting in Photoshop: Industry Techniques for Beginners: A comprehensive introduction to technieques and approaches, 2018
• Master the Art of Speed Painting: Digital Painting Techniques, 2016
• Begginer’s Guide to Digital Painting in Photoshop, Nykolai Aleksander 2012
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Designs visual elements in an understandable, original and functional way. |
5 |
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1.1 Defines the design aspect of visual language by seeing it as a powerful communication tool. |
5 |
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1.2 Transfers current knowledge to practice in all areas of communication design. |
5 |
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1.3 Examines the contemporary art practices critically. |
5 |
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2) |
Knowledge and skill by combining critically analyzed theoretical knowledge with practice, It supports the processing and presentation of the design project work. |
5 |
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2.1 By experiencing visual messages that convey knowledge and ideas with theory and practice combines. |
5 |
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2.2 It prepares you for the evolving nature of design by dealing with the social, technological and ecological context of design practice. |
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2.3 Their ability to express design practices and process prepares them for the industry thanks to their emphasis on real-world problem solving. |
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2.4 Word / text processing and production in design studios and computer labs
The use of technologies for the students is shown and practical experience is gained. |
4 |
3) |
Designs that respond to their context in formally and conceptually innovative ways they are ready. |
5 |
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3.1 Develop insight into an exploratory and iterative design process. |
5 |
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3.2 Knows and pays attention to the principle of functionality and originality while designing. |
5 |
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3.3 Practice seeing, understanding and changing visual language as a powerful communication tool It solves by integrating with. |
5 |
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3.4 Creating a visual language that conveys its own interpretations to design by thinking critically analyze how others will understand the work. |
4 |
4) |
Applies the theoretical knowledge learned in business life for a half year. |
5 |
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4.1 Experience all processes in business life. |
5 |
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4.2 It takes part in activities related to the field of education in an enterprise operating in its field. |
5 |
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4.3 Compares the theoretical information with the application. |
5 |
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4.4 They compile the knowledge and experience gained in the field. |
5 |
5) |
Gains advanced competencies that develop in line with the expectations of the business world and society and define as the institutional outputs of our university. |
5 |
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5.1 Gains the competence to analyze and solve problems and manage conflicts. |
5 |
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5.2 In environments that require resolution of problems, she takes responsibility and responsibility as a team member and leads when necessary. |
5 |
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5.3 It has an ethical and social responsibility awareness. |
5 |
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5.4 Supporting what they learned with quantitative and qualitative data; Using written, verbal and visual communication tools, he transfers them systematically and effectively to groups outside and outside the field. |
5 |
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5.5 Evaluate critically the norms and standards that exist in the work responsible for. |
4 |
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5.6 It develops strategic, innovative and entrepreneurial ideas. |
4 |
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5.7 Gains the competence to manage change. |
5 |
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5.8 It shows personal and social development with the awareness of lifelong learning. |
5 |
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5.9 Follows advanced technologies and developments in digital transformation |
5 |
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5.10 It has cultural awareness and transfers it to groups outside and within its field. |
5 |
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5.11 Has awareness of civic competence. |
4 |
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5.12 Gains the competence to communicate in a Foreign Language (English) defined at at least B1 level of the European Language Portfolio. (For programs where the medium of instruction is English, at B2 / B2 + level) |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
6 |
4 |
24 |
Laboratory |
0 |
0 |
0 |
Application |
6 |
10 |
60 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
4 |
2 |
8 |
Presentations / Seminar |
2 |
4 |
8 |
Project |
5 |
6 |
30 |
Homework Assignments |
1 |
4 |
4 |
Total Workload of Teaching & Learning Activities |
- |
- |
134 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
6 |
12 |
Midterms |
1 |
6 |
6 |
Semester Final Exam |
1 |
8 |
8 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
26 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
160 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |