Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Makes analysis between Marine and Marine activities.
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2) Understands marine and maritime activities.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Associates maritime culture and maritime activities.
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2) Determines goals and objectives for the development of marine culture.
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3) Develops strategies for the marine culture.
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4) Creates marine and maritime behavior.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Understanding the sea and maritime. |
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2) |
To recognize the boat / ship types. |
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3) |
Getting to know the boat parts. |
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4) |
Getting to know sailing boats |
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5) |
Getting to know ropes and basic knots. |
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6) |
Getting to know the basics of being a seaman. |
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7) |
To learn maritime terms. |
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8) |
Mid Term |
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9) |
Convention on the International Regulations for Preventing the Collusions (COLREG) |
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10) |
Convention on the International Regulations for Preventing the Collusions (COLREG) |
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11) |
Meteorology. |
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12) |
Communication at Sea. |
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13) |
Amateur and Sport Fishing. |
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14) |
Amateur and Sport Fishing. |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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2) |
Define typography, color theory, and composition principles in visual communication design. |
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3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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12) |
Work independently or participate in teamwork within graphic design processes. |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
2 |
28 |
Laboratory |
0 |
0 |
0 |
Application |
2 |
4 |
8 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
1 |
4 |
4 |
Study Hours Out of Class |
2 |
6 |
12 |
Presentations / Seminar |
1 |
4 |
4 |
Project |
0 |
0 |
0 |
Homework Assignments |
0 |
0 |
0 |
Total Workload of Teaching & Learning Activities |
- |
- |
56 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
6 |
12 |
Midterms |
1 |
6 |
6 |
Semester Final Exam |
1 |
10 |
10 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
28 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
84 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |