Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Developing a creative analytical approach for problem solving and entrepreneurship in work life
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2) Learning the thinking processes between creative thinking and the act of doing
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Acquire knowledge on approaches for creativity such as design thinking.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Learn how to explore problems through multiple perspectives in the process of project develeopment.
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2) Active listening, critique and resist the arguments of others, offering creative solutions.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Creative thinking, communication and life long learning |
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2) |
The Myth of the Creative Genius |
PPT
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3) |
Beyond the Ordinary - Understanding the dynamics of transformation |
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4) |
Creative Thinking Methods- Visualisation |
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5) |
Creative Thinking Methods - Mind Maps |
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6) |
Creative Thinking Methods - Gamification |
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7) |
Midterm |
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8) |
Design Thinking |
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9) |
Thinking outside the box |
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10) |
Interdisciplinary approaches |
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11) |
Review |
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12) |
Creative Thinking Methods - Storytelling |
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13) |
Creating interdisciplinary combinations in a digital age |
PPT
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14) |
Processes of Creativity: From design to application |
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15) |
Final exam |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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2) |
Define typography, color theory, and composition principles in visual communication design. |
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3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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12) |
Work independently or participate in teamwork within graphic design processes. |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
15 |
2 |
30 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
2 |
15 |
30 |
Presentations / Seminar |
1 |
2 |
2 |
Project |
1 |
3 |
3 |
Homework Assignments |
1 |
3 |
3 |
Total Workload of Teaching & Learning Activities |
- |
- |
68 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
1 |
1 |
1 |
Midterms |
1 |
1 |
1 |
Semester Final Exam |
1 |
1 |
1 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
3 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
71 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |