SECTION I: GENERAL INFORMATION ABOUT THE COURSE |
Course Code | Course Name | Year | Semester | Theoretical | Practical | Credit | ECTS |
60214METOZ-GRT0425 | Graphic Animation Design I | 3 | Fall | 2 | 2 | 3 | 5 |
Course Type : | Compulsory |
Cycle: | Bachelor TQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree |
Language of Instruction: | Turkish |
Prerequisities and Co-requisities: | N/A |
Mode of Delivery: | Face to face |
Name of Coordinator: | Dr. Öğr. Üyesi GÖKHAN AYDIN |
Dersin Öğretim Eleman(lar)ı: |
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Dersin Kategorisi: | Programme Specific |
SECTION II: INTRODUCTION TO THE COURSE |
Course Objectives: | In this course, it is aimed to teach information about the cartoon and animation industry, classical animation methods and principles, creating motion perception, and teaching traditional animation production through drawing. |
Course Content: | Cartoon and animation history, development, production methods, activation of geometric forms, character design, anatomical requirements, movement capacity, character T-pose work, walking animation, jumping and transition studies, character board creation, animation presentation techniques and portfolio design. |
Before starting the animation, removing the basic scenario on paper, making the graphics or photos suitable for animation as to be used after this stage, then transferring them to Photoshop or After Effects environment. |
Knowledge (Described as Theoritical and/or Factual Knowledge.) | ||
1) • Understands the basic principles of two dimensional animation. |
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2) • Categorizes and distinguishes animated films according to their genres and production techniques. |
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Skills (Describe as Cognitive and/or Practical Skills.) | ||
1) • Recognizes the materials that can be used in traditional animation production and applies animation techniques. |
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2) • Experience the cartoon production process. |
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Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) | ||
1) • Synthesizes two-dimensional animation methods and develops its own original production way. |
Week | Subject | ||
Related Preparation | Further Study | ||
1) | Introduction to animation, speaking on basic principles | ||
2) | In which application, how should the materials for animation be prepared, what common shortcuts should be used to get efficiency from the applications | ||
3) | What is the difference between vector and pixel? Which one should be used, why and how | ||
4) | How to make an animated illustration in Adobe Illustrator | ||
5) | How to convert pixel illustrations prepared for animation in Adobe Photoshop into vector with illustrator | ||
6) | How to make an animation suitable for internet environment in Adobe Photoshop | ||
7) | How to make illustrative animation with Adobe Photoshop | ||
8) | midterm exam | ||
9) | Introduction to Adobe After Effects, learning basic usage methods | ||
10) | How to make simple animations with After Effects | ||
11) | How to animate a television environment with After Effects | ||
12) | How should sound be used in animation? It is explained with examples | ||
13) | How we should animate for smartphones and tablets we use in our daily lives | ||
14) | Going over all topics part 1 | ||
15) | Going over all topics part 2 | ||
16) | final exam |
Course Notes / Textbooks: | • Taylor, R. (2004). The Encyclopedia of Animation Techniques. Quarto Publishing, Boston • Simon, M. (2000). Storyboards, Second Edition: Motion In Art. Focal Press, Burlington • Laybourne, K. (1998), The Animation Book. Three Rivers Press, New York |
References: | • Furniss M. (1998). The Animation Bible. Abrams, California • Williams R. (2001). Animator's Survival Kit. Faber and Faber Limited, London • Martin Salisbury, Illustrating Children's Books: Creating Pictures for Publication, 2004 • Jill bossert, Children's Book Illustration: Step by Step Techniques, a Unique Guide from the Masters, 1998. • Zegen, Lawrence, The Fundamentals of Illustration, 2005. • Walton, Roger, The Big Book of Illustration Ideas, 2009. • Loomis, Andrew, Creative illustration, 2012. • Gregory, Danny, An Illustrated Life: Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers, 2008. • R,Clanton, Little Big Books: Illustrations for Children's Picture Books, 2012 • Bautista, Traci, Doodles Unleashed: Mixed-Media Techniques for Doodling, 2012 • Button B. (2002). Nonlinear Editing: Storytelling, Aesthetics, & Craft. CMP Books, Kansas • Pearlman K. (2009). Cutting Rhythms: Shaping the Film Edit. Focal Press, Burlington |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Programme Learning Outcomes | Contribution Level (from 1 to 5) | |
1) | Explain the fundamental concepts, historical development, and theoretical framework of graphic design. | |
2) | Define typography, color theory, and composition principles in visual communication design. | |
3) | Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. | |
4) | Develop original and innovative design solutions using creative problem-solving methods. | |
5) | Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. | |
6) | Effectively use digital tools and design software to produce professional graphic design work. | |
7) | Take responsibility in international graphic design projects individually or within a team to develop creative solutions. | |
8) | Manage graphic design projects and plan processes while applying a professional work discipline. | |
9) | Continuously improve by following global innovations, technologies, and methodologies in graphic design. | |
10) | Adopt intercultural design principles to create visual solutions for global audiences. | |
11) | Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. | |
12) | Work independently or participate in teamwork within graphic design processes. |
SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE |
Lectures | |
Discussion | |
Demonstration | |
Brain Storming |
Midterm | |
Final Exam | |
Quiz |
Measurement and Evaluation Methods | # of practice per semester | Level of Contribution |
Quizzes | 1 | % 10.00 |
Homework Assignments | 1 | % 10.00 |
Midterms | 1 | % 30.00 |
Semester Final Exam | 1 | % 50.00 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE |
WORKLOAD OF TEACHING & LEARNING ACTIVITIES | |||
Teaching & Learning Activities | # of Activities per semester | Duration (hour) | Total Workload |
Course | 3 | 3 | 9 |
Laboratory | 0 | 0 | 0 |
Application | 0 | 0 | 0 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 0 | 0 | 0 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 0 | 0 | 0 |
Total Workload of Teaching & Learning Activities | - | - | 9 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES | |||
Assesment & Evaluation Activities | # of Activities per semester | Duration (hour) | Total Workload |
Quizzes | 2 | 12 | 24 |
Midterms | 3 | 15 | 45 |
Semester Final Exam | 4 | 12 | 48 |
Total Workload of Assesment & Evaluation Activities | - | - | 117 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) | 126 | ||
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) | 5 |