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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60211METOZ-GRT0343 Graphic Design Studio I 2 Fall 2 2 3 6
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Dr. Öğr. Üyesi ORKUN YÖNTEM
Dersin Öğretim Eleman(lar)ı:




Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: Learning the basics of vector drawing programs, gaining the ability to design the basic issues of graphic design, logo, corporate identity design in integrity
Course Content: Basic drawing techniques, basic design knowledge, the use of graphics-based computer programs in practice.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Has the ability to perceive the theory visually.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) It has the ability to shape knowledge in accordance with the rules of style and aesthetics.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Converts visual information into a graphic product
  2) Produces solutions by analyzing the design problem
  3) Uses technological tools competently while designing

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Introduction to Adobe Illustrator and information about the usage areas of the program.
2) New Document, CMYK – RGB, DPI (72, 150, 300), Pixel and Vector Differences, Importance of Bleed (Cutting Margin), Web, Print, Devices, Artboard Measurement options in Adobe Illustrator program,
3) Use of basic geometric objects with semiotic and pictographic applications.
4) Pen Tool usage and illustration experiments, masking types, typography editing.
5) What is a logo?, professional logo making rules, examination of examples on the market.
6) Corporate Logo work and application
7) Making implementations and revisions on the given project.
8) Midterm Exam
9) What is a corporate identity guide? Information.
10) Study for corporate identity guide.
11) Project Implementation and Evaluation
12) Project Implementation and Evaluation
13) Project Implementation and Evaluation
14) Final Submissions
15) Evaluation of final projects
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: Güncel notlar verilmektedir.
References: Foundations of Art and Design, Laurence King Publishing / PIPES, A.,
Graphic Design: The New Basics, Princeton Architectural Press, New York and Maryland
Institute College of Art, Baltimore / LUPTON, E. and Cole Phillips, J.,
Designing with Type: The Essential Guide to Typography / Watson-Guptill
Adobe Illustrator CS6 / Yavuz Gümüştepe

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Explain the fundamental concepts, historical development, and theoretical framework of graphic design.
2) Define typography, color theory, and composition principles in visual communication design.
3) Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective.
4) Develop original and innovative design solutions using creative problem-solving methods.
5) Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets.
6) Effectively use digital tools and design software to produce professional graphic design work.
7) Take responsibility in international graphic design projects individually or within a team to develop creative solutions.
8) Manage graphic design projects and plan processes while applying a professional work discipline.
9) Continuously improve by following global innovations, technologies, and methodologies in graphic design.
10) Adopt intercultural design principles to create visual solutions for global audiences.
11) Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable.
12) Work independently or participate in teamwork within graphic design processes.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Problem Solving
Demonstration
Homework
Project Preparation
Brain Storming

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Homework Evaluation
Practice Exam

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 1 % 10.00
Homework Assignments 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 4 6 24
Laboratory 0 0 0
Application 6 10 60
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 10 2 20
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 6 6
Total Workload of Teaching & Learning Activities - - 110
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 10 20
Midterms 1 10 10
Semester Final Exam 1 20 20
Total Workload of Assesment & Evaluation Activities - - 50
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 160
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6