SECTION I: GENERAL INFORMATION ABOUT THE COURSE |
Course Code | Course Name | Year | Semester | Theoretical | Practical | Credit | ECTS |
60222METOZ-GRT0353 | Illustration I | 2 | Fall | 2 | 2 | 3 | 5 |
Course Type : | Compulsory |
Cycle: | Bachelor TQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree |
Language of Instruction: | Turkish |
Prerequisities and Co-requisities: | N/A |
Mode of Delivery: | Face to face |
Name of Coordinator: | Dr. Öğr. Üyesi ALİ ÇAĞAN UZMAN |
Dersin Öğretim Eleman(lar)ı: |
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Dersin Kategorisi: | Programme Specific |
SECTION II: INTRODUCTION TO THE COURSE |
Course Objectives: | The aim is to comprehend the foundations of illustration and its historical development, the search for form, texture, pattern and the ability to create illustrations with formal integrity with traditional and digital methods. |
Course Content: | Recognition of illustration materials and software and drawing exercises, researches, creating illustrations using limited forms, the relationship between illustration and color, questioning the relationship between illustration and character design, discussion of the relationship between illustration and typography. |
Knowledge (Described as Theoritical and/or Factual Knowledge.) | ||
1) • Understands the basic principles of illustration. |
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2) • distinguishes and categorizes the illustration according to its types and construction techniques. |
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Skills (Describe as Cognitive and/or Practical Skills.) | ||
1) • Recognizes the materials that can be used in the production of traditional illustration and applies the techniques of illustration. |
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2) • Experience the illustration production process. |
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Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) | ||
1) • Synthesizes illustration methods and develops its own unique illustrative way to solve design problems. |
Week | Subject | ||
Related Preparation | Further Study | ||
1) | 1. Definition, history and development of illustration. Sharing views on contemporary illustration art and examining the portfolios of well-known artists. | ||
2) | 2. Introducing the usage areas of illustration and career alternatives for someone who takes the illustration as a profession. They Illustrator illustration in Turkey and Turkey. | ||
3) | 3. Album cover work with collage technique. Giving breif about the subject and transferring the design process. | ||
4) | 4. Continuation of the collage work. Examining the sketches. | ||
5) | 5. Evaluating the cover designs with the students. Chat about alternative designs. | ||
6) | 6. Study of poetry illustration. Determining the poems to be portrayed and sketching with the participation of the class. (8-page booklet in total including cover and back cover) | ||
7) | 7. The continuation of poetry illustration, cover designs, the stylistic consistency of the book itself, the linear values of the illustrations, the harmony of drawing-typography and the uniqueness of the illustrations. | ||
8) | midterm exam | ||
9) | 9. 2. Midterm Exam: Submission of poetry designs | ||
10) | 10. Examining the works of illustrators with universal value and giving each student an artist to research their style. | ||
11) | 11. Discussion on the quests of different artists to find their line, sketches and techniques. Study about the depiction of an animal agreed with the students in the style of the chosen artist. (Examination of examples such as Piccasso's bull, Rembrant's lions, Henri de Toulouse-Lautrec's dogs, etc.) | ||
12) | 12. Continuation of the project | ||
13) | 13. Continuation of the project, joint consultation and revision requests | ||
14) | 14. Continuation of the project, joint consultation and revision requests | ||
15) | Going over the topics covered during the semester, reinforcing the concepts | ||
16) | final exam |
Course Notes / Textbooks: | • Taylor, R. (2004). The Encyclopedia of Animation Techniques. Quarto Publishing, Boston • Simon, M. (2000). Storyboards, Second Edition: Motion In Art. Focal Press, Burlington • Laybourne, K. (1998), The Animation Book. Three Rivers Press, New York |
References: | • Furniss M. (1998). The Animation Bible. Abrams, California • Williams R. (2001). Animator's Survival Kit. Faber and Faber Limited, London • Martin Salisbury, Illustrating Children's Books: Creating Pictures for Publication, 2004 • Jill bossert, Children's Book Illustration: Step by Step Techniques, a Unique Guide from the Masters, 1998. • Zegen, Lawrence, The Fundamentals of Illustration, 2005. • Walton, Roger, The Big Book of Illustration Ideas, 2009. • Loomis, Andrew, Creative illustration, 2012. • Gregory, Danny, An Illustrated Life: Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers, 2008. • R,Clanton, Little Big Books: Illustrations for Children's Picture Books, 2012 • Bautista, Traci, Doodles Unleashed: Mixed-Media Techniques for Doodling, 2012 • Button B. (2002). Nonlinear Editing: Storytelling, Aesthetics, & Craft. CMP Books, Kansas • Pearlman K. (2009). Cutting Rhythms: Shaping the Film Edit. Focal Press, Burlington |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Programme Learning Outcomes | Contribution Level (from 1 to 5) | |
1) | Explain the fundamental concepts, historical development, and theoretical framework of graphic design. | |
2) | Define typography, color theory, and composition principles in visual communication design. | |
3) | Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. | |
4) | Develop original and innovative design solutions using creative problem-solving methods. | |
5) | Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. | |
6) | Effectively use digital tools and design software to produce professional graphic design work. | |
7) | Take responsibility in international graphic design projects individually or within a team to develop creative solutions. | |
8) | Manage graphic design projects and plan processes while applying a professional work discipline. | |
9) | Continuously improve by following global innovations, technologies, and methodologies in graphic design. | |
10) | Adopt intercultural design principles to create visual solutions for global audiences. | |
11) | Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. | |
12) | Work independently or participate in teamwork within graphic design processes. |
SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE |
Lectures | |
Discussion | |
Demonstration | |
Brain Storming |
Midterm | |
Final Exam | |
Quiz | |
Homework Evaluation |
Measurement and Evaluation Methods | # of practice per semester | Level of Contribution |
Project | 2 | % 20.00 |
Midterms | 1 | % 30.00 |
Semester Final Exam | 1 | % 50.00 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE |
WORKLOAD OF TEACHING & LEARNING ACTIVITIES | |||
Teaching & Learning Activities | # of Activities per semester | Duration (hour) | Total Workload |
Course | 3 | 3 | 9 |
Laboratory | 0 | 0 | 0 |
Application | 4 | 8 | 32 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 6 | 3 | 18 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 1 | 4 | 4 |
Total Workload of Teaching & Learning Activities | - | - | 63 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES | |||
Assesment & Evaluation Activities | # of Activities per semester | Duration (hour) | Total Workload |
Quizzes | 2 | 12 | 24 |
Midterms | 2 | 10 | 20 |
Semester Final Exam | 2 | 10 | 20 |
Total Workload of Assesment & Evaluation Activities | - | - | 64 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) | 127 | ||
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) | 5 |