Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) To understand and define the elements of the interface design and interaction process
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2) Analyzing the basic terminology of the user experience design field
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Managing the interface and interaction design processes and implementing them in the project by methodologically designing the process from idea to design.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) To evaluate the theoretical and practical knowledge specific to the field.
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2) Synthesizing individual unique approaches with existing approaches in the field of Communication Design.
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Course Notes / Textbooks: |
Introduction to Digital Media 1st Edition, Alessandro Delfanti & Adam Arvidsson, 2019
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References: |
The Spatial Web: How web 3.0 will connect humans, machines and AI to
transform the world, Gabriel René & Dan Mapes, 2019
Responsive Web Design with HTML5 and CSS: Develop future-proof responsive
websites using the latest HTML5 and CSS techniques, 3rd Edition, Ben Frain, 2020
Digital Media and Society First Edition, Simon Lindgren, 2017
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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2) |
Define typography, color theory, and composition principles in visual communication design. |
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3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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12) |
Work independently or participate in teamwork within graphic design processes. |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
1 |
14 |
Laboratory |
0 |
0 |
0 |
Application |
14 |
2 |
28 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
1 |
12 |
12 |
Total Workload of Teaching & Learning Activities |
- |
- |
54 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
1 |
12 |
12 |
Midterms |
1 |
12 |
12 |
Semester Final Exam |
1 |
12 |
12 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
36 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
90 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
4 |