Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) ● Defines the concepts of design culture.
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2) ● Expresses the design culture in the context of the background.
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3) ● Explains the design culture within the framework of creative industries and new technologies.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) ● It can evaluate the design culture as an economic value as well as an aesthetic one.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) ● Establish design for future generations, design based on innovation, and relationships between architecture and design, and art and design.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
1. Course orientation and definition of design culture. |
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2) |
2. What is design culture? Why do we need to work with concepts such as culture, society and economy to understand branding? |
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3) |
3. Medieval, Renaissance and guild system and design |
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4) |
4. Industrial Revolution and its impact on social and cultural life 19th Century - World Fairs - Arts and Crafts and Art Noveau Movements |
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5) |
5. Mechanical Age - Mechanical (T)Manufacturing Modernism(s), Modernity and Modern |
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6) |
6. Globalization and consumption culture |
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7) |
7. Design, Representation and "Material Culture" |
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8) |
8. Documentary Screening: Objectified |
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9) |
9. Design and everyday life |
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10) |
10. Industrial Revolution v.4 From Machines to Design Editing |
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11) |
11. The effects of 20th century design trends on design culture |
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12) |
12. Postmodernism: Postmodern theories. Design and Pop culture |
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13) |
13. Design culture and Ecology |
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14) |
14. Design Culture and Technology |
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Course Notes / Textbooks: |
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References: |
• Adrian Forty, “Design, designers and the literature of design,” in Objects of Desire: Design and Society Since 1750 Objectified [documentary film], 2009, Gary Hustwit
• Baudrillard, Jean, (2014), “Nesneler Sistemi”, Oğuz Adanır Ve Aslı Karamollaoğlu, Boğaziçi
Üniversitesi Yayınevi: İstanbul, 3. Baskı.
• Berger, John. (2011), “Görme Biçimleri”, Çev. Yurdanur Salman, Metis Yayınları: İstanbul,
15. Baskı.
• Ergüven, Ardan.(2021), “İyi Tasarım Nedir?”, Humanist, Istanbul
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Explain the fundamental concepts, historical development, and theoretical framework of graphic design. |
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2) |
Define typography, color theory, and composition principles in visual communication design. |
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3) |
Evaluate the social, cultural, and ethical aspects of graphic design to develop an interdisciplinary perspective. |
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4) |
Develop original and innovative design solutions using creative problem-solving methods. |
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5) |
Apply visual hierarchy, perception psychology, and user experience (UX) principles to design for international markets. |
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6) |
Effectively use digital tools and design software to produce professional graphic design work. |
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7) |
Take responsibility in international graphic design projects individually or within a team to develop creative solutions. |
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8) |
Manage graphic design projects and plan processes while applying a professional work discipline. |
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9) |
Continuously improve by following global innovations, technologies, and methodologies in graphic design. |
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10) |
Adopt intercultural design principles to create visual solutions for global audiences. |
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11) |
Develop design solutions that are culturally sensitive, ethically appropriate, and sustainable. |
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12) |
Work independently or participate in teamwork within graphic design processes. |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
3 |
42 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
0 |
0 |
0 |
Total Workload of Teaching & Learning Activities |
- |
- |
42 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
3 |
5 |
15 |
Midterms |
1 |
3 |
3 |
Semester Final Exam |
1 |
3 |
3 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
21 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
63 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
4 |