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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
70211METOS-ITG0091 Cinema and Design 1 Spring 3 0 3 6
Course Type : Departmental Elective
Cycle: Master      TQF-HE:7. Master`s Degree      QF-EHEA:Second Cycle      EQF-LLL:7. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Doçent Dr. EMRE AHMET SEÇMEN
Dersin Öğretim Eleman(lar)ı:
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: Students taking this course will be able to apply the image, composition, color, sound, space, decor, costume, make-up, effects, 3D and many visual design elements that cinema, the seventh art, contains, on the basis of the theoretical background of cinematic design, in parallel with the development of design and technology. It is aimed to conduct research by analyzing the practical aspects.
Course Content: The equivalents of realism and formalism in cinema theory, the use of the concept of editing in mainstream and non-mainstream as an element of creation and design, the expansion of design due to the emergence of color and sound, the transition from primitive editing and special effects to computer-based design, design readings for digitalized cinema: Lev Manovich , William Brown, Stephen Prince, Noel Burch, the industry evolving from effects design to holistic visual design, Post Cinema - Neo-Cinema and Digital Cinema concepts, evolution from digital screening to digital platforms, from mass screening to individuality, new concepts included in the context of cinema and design with technological developments : Metaverse, 360 VR, Artificial Intelligence, the general state and evaluation of cinema after the increase in formal design tools, visual design in Stanley Kubrick's cinematography (Life In Pictures, 2001), the current effects of the expanding design systematics (Light & Magic, 2022) and digitalized production Topics such as evaluation of practices (Side By Side, 2012) and discussion and analysis on films constitute the content of the course.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Explains the concept of cinematography holistically.
  2) It exemplifies the productions of the pre-digital and digital era theoretically and practically.
  3) Comments on the differences between special and visual effects.
  4) He / she discusses the concept of design by predicting that it has spread and will spread to a wide area.
  5) Defines projection technologies.
  6) Discusses film production techniques and technologies in the context of digitalization.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) It classifies the concept of design through different examples with the digitalization of cinema.
  2) Diagrams the technical and technological differences between movie theaters, television and digital platforms.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) It carries out a theoretical, technical and technological reading of the design of a production (film).
  2) If he / she encounters production technologies, she makes the necessary selection among them and connects them.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) The birth and development of the concept of cinematography, from the realism of Bazin and Kracauer to the formalism of Arnheim, Balasz and Soviet Montage
2) Editing as the first visual design element: Mainstream and Non-Mainstream usage, a look from Griffith to Eisenstein
3) The birth of Color and Sound: The introduction of new concepts into cinematography and the expansion of creating meaning by design
4) Transition from primitive editing and special effects to computer-based design
5) Design readings for digitalized cinema: Lev Manovich, William Brown, Stephen Prince, Noel Burch
6) The industry evolving from effects design to holistic visual design: Reviews on ILM, Stan Winston, Weta Digital
7) Transformation in the theoretical framework of cinematic design: On the concepts of Post Cinema - Neo-Cinema and Digital Cinema
8) midterm exam week
9) From Digital Display to Digital Platforms: the shift of display media from the collective to the individual and its effects
10) New concepts included in the context of cinema and design with technological developments: Metaverse, 360 VR, Artificial Intelligence
11) General situation and evaluation of cinema after the increase in formal design tools
12) Discussion and analysis of Stanley Kubrick's films on visual design in cinematography (Life In Pictures, 2001), the current effects of the expanding design systematics (Light & Magic, 2022), and the evaluation of digitalized production practices (Side By Side, 2012).
13) Evaluation Before Final Project Presentation - I
14) Evaluation Before Final Project Presentation – II
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks:
References: ● Film Art: An Introduction – David Bordwell & Kristin Thompson – McGraw Hill Education
● A Philosophy of Cinematic Art – Berys Gaut – Cambridge
● The Virtual Life of Film – D. N. Rodowick – Harvard University Press
● Post Sinema - Ed. Shane Denson & Julia Leyda – Notabene Yayınları
● Sinema Teorisine Giriş – Robert Stam – Ayrıntı Yayınları
● Dijitalin Sineması – Emre Ahmet Seçmen – Doruk Yayınları
● Dijital Sinema – Ed. Rıdvan Şentürk – İnsanArt Yayınları
● Sinemacının Gözü – Gustavo Mercado – Hil Yayınları
● Sinematografi: Kuram ve Uygulama – Blain Brown – Hil Yayınları
● Digital Visual Effects in Cinema – Stephen Prince – Rutgers University Press
● Studios and Spaces of Production In The Digital Era – Gianluca Sergi – The University of Nottingham
● Neo-Sinema: Tekniğe ve Teknolojiye Dair Okumalar – Ed. Emre Ahmet Seçmen – Doruk Yayıncılık
● Ölmeden Önce Görmeniz Gereken 1001 Film – Ed. Steven Jay Schneider – Caretta Yayıncılık
● Sinema ve TV’de Renk – Levent Öztürk – Boğaziçi Yayınları
● Sinema ve Mimarlık – Ed. Hikmet Temel Akarsu & Nevnihal Erdoğan & Türkiz Özbursalı – Yem Yayın
● Yapay Zeka ve Sinema – Ed. Ferhat Zengin & Bahadır Kapır – İstanbul Gelişim Üniversitesi Yayınları
● Sinema Kuramları 1&2 – Ed. Zeynep Özarslan – Su Yayınları
● Çağdaş Fantazya – Ünsal Oskay – İnkılap Kitabevi
● Sinema Dili – Ed. Selahattin Yıldız – Su Yayınları
● Mizansen, Dekupaj, Montaj – Frank Kessler & Timothy Barnard & Laurent Le Forestier – Yort Kitap
● Sinemanın Geleceği – Fatih Yürür – Doğu Kitabevi

İzlenmesi Önerilen Görsel Kaynaklar:
● Kubrick: Life in Pictures (2001) – Yönetmen: Jan Harlan
● Empire of Dreams (2004) – Yönemen: Edith Becker & Kevin Burns
● Side By Side (2012) – Yönetmen: Christopher Kenneally
● Light & Magic (2022) – Yönetmen: Lawrence Kasdan


Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Students will be able to analyse the form and content elements in visual texts in line with art theories. 4
1) Students can express their theoretical knowledge in multiple media by integrating it with applied projects. 4
1) Students will be able to evaluate their theoretical knowledge from a critical perspective and integrate it into decision-making processes in professional practice. 4
1) Students will be able to obtain scientific findings by using research methods and statistical analysis techniques in the fields of visual arts and communication design. 5
1) Students will be able to define the basic concepts of visual arts, contemporary art and visual communication design. 4
1) Students will be able to read visual texts with a comprehensive knowledge of art theory and evaluate the form and content of visual representation in historical and thematic contexts.
1) Students can make abstract or textual concepts concrete by using visual and auditory design tools. 5
1) Students will be able to describe the interactions between visual arts and other art disciplines such as performance, literature and music. 4
2) Students will be able to explain fundamental topics and theories in visual arts and contemporary art, visual communication design, communication and media studies.
2) Students will be able to explain the relationship between visual arts and other disciplines by comparing thematically and formally. 4
2) Students will be able to interpret and evaluate examples of visual representation in historical and thematic contexts. 4
2) Students can produce professional level works by combining theoretical knowledge and practical skills in more than one visual art medium. 4
2) Students will be able to explain the basic theories in communication and media studies and the relationship between these theories and art. 4
2) Students will be able to create effective strategies by synthesising theoretical knowledge in visual arts and communication design projects. 4
2) Students can transform textual concepts into visual or auditory representations through creative processes. 5
2) Students will be able to contribute to their fields by designing independent research projects with graduate level research methods knowledge. 5
3) Students can demonstrate their practical and theoretical expertise in one or more media of visual arts.
4) Students will be able to transform abstract/textual concepts into concrete and audio/visual forms.
5) Students explain the relations of visual arts with other art disciplines.
6) Students will be able to integrate the wide range of theoretical knowledge gained into professional practice in the field of visual arts and communication design.
7) Students will be able to conduct scientifically based research in the fields of visual arts and communication design with the knowledge of research methods and statistics at graduate level.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Problem Solving
Views
Reading
Brain Storming
Questions Answers
Individual and Group Work
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Homework Evaluation
Active Participation in Class
Participation in Discussions

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 1 % 10.00
Homework Assignments 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 2 8 16
Project 0 0 0
Homework Assignments 1 4 4
Total Workload of Teaching & Learning Activities - - 62
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 4 4
Midterms 1 1 1
Semester Final Exam 1 2 2
Total Workload of Assesment & Evaluation Activities - - 7
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 69
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6