| Course Objectives: |
The aim of this course is to teach students the matte painting techniques used in film, animation, and game industries, enabling them to create professional composite environments that combine photography, 3D renders, and digital painting. Students will develop skills in visual storytelling, environment creation, atmosphere building, perspective, lighting, and color harmony, while learning industry-standard workflows through hands-on practice. |
| Course Content: |
This course covers the history and application areas of matte painting, principles of perspective and composition, integration of photographic and 3D elements, digital painting techniques, atmosphere creation, color matching, lighting setup, depth building, and professional VFX pipelines. Throughout the semester, students will create multiple scenes, producing both realistic and stylized environment designs. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) The student evaluates the copyright validity of used materials and adheres to ethical usage standards in their projects.
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) The student integrates photographic elements, 3D renders, and digital painting techniques to create a cohesive composite scene.
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2) The student accurately applies principles of perspective, lighting, color harmony, and atmosphere building.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) The student explains the fundamental concepts, historical development, and application areas of matte painting.
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2) The student produces an industry-standard environment design project by following a professional matte painting workflow.
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
Course overview, history of matte painting, areas of use, and introduction to the VFX pipeline. Setting up Photoshop workspace. |
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| 2) |
One- and multi-point perspective, scene depth, atmospheric layers, and analyzing light direction. |
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| 2) |
Digital painting techniques for cracks, rust, moss, broken glass, and other surface enhancements. |
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| 2) |
Color grading, creating fog/volumetric atmosphere, depth effects, tone mapping of the scene. |
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| 3) |
Submission of final composite + process sheet + concept text. In-class critique. |
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| 3) |
Creating moodboards for the “After the Silent City” project, gathering references, selecting accurate photo angles. |
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| 4) |
Building the base composite, placing photographic elements, ensuring lighting and perspective consistency. |
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| 4) |
Introduction to the “Lost Horizon” project. Rules of composition for fantastic environments. Visual research. |
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| 5) |
Creating perspective-accurate 3D blockouts in Blender/Maya (optional). |
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| 6) |
Hybrid matte painting workflow combining 3D renders, photography, and painting. |
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| 7) |
Light direction, dramatic atmosphere, and building color palettes for fantasy scenes. |
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| 8) |
Overall scene balance, lighting consistency, detail refinement, final polish. |
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| 9) |
Students present their projects; instructor and peer feedback. |
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| 10) |
Submission of final artwork + process sheet + concept note. End-of-term summary. |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Can explain the fundamental concepts, theories, and models of public relations and advertising. |
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| 2) |
Can define ethical rules, legal regulations, and professional standards in the field of public relations, communication and advertising. |
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| 3) |
Can analyze the social, cultural, economic, and political contexts of public relations, media and advertising. |
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| 4) |
Can develop public relations and advertising campaigns through target audience analysis. |
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| 5) |
Can create innovative communication solutions using traditional and digital media tools. |
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| 6) |
Can evaluate public relations and advertising strategies by conducting effectiveness analysis. |
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| 7) |
Can take responsibility in public relations and advertising projects both individually and in team settings. |
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| 8) |
Can utilize leadership and decision-making skills when determining public relations and advertising strategies. |
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| 9) |
Can follow new trends and technological developments in public relations and advertising. |
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| 10) |
Can generate knowledge in the field of public relations and advertising by using research and analytical skills. |
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| 11) |
Can act in accordance with ethical and social responsibility principles in public relations and advertising. |
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| 12) |
Can plan and implement crisis management, reputation management, and brand management processes. |
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| 13) |
Can establish effective verbal and written communication in public relations and advertising processes. |
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| 14) |
Can develop professional relationships in multicultural and global communication contexts. |
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| 15) |
Can develop digital strategies in public relations and advertising using new media tools. |
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| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
3 |
27 |
81 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
0 |
0 |
0 |
| Presentations / Seminar |
3 |
9 |
27 |
| Project |
1 |
21 |
21 |
| Homework Assignments |
1 |
21 |
21 |
| Total Workload of Teaching & Learning Activities |
- |
- |
150 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
0 |
0 |
0 |
| Midterms |
1 |
21 |
21 |
| Semester Final Exam |
1 |
21 |
21 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
42 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
192 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |