| Course Objectives: |
This course aims to introduce mythological narratives from different cultures and regions within their historical and cultural contexts, enabling students to understand the fundamental concepts, types, and functions of myths. Through examples from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies, students will analyze the impact of myths on social values and art, while also exploring their potential as creative sources for developing themes, characters, and narratives in digital game design. |
| Course Content: |
This course addresses the theoretical framework of myths, their types, and functions, and examines selected examples from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies within their historical and cultural contexts. It analyzes the influence of myths on social values, cultural memory, and artistic productions, and engages in comparative evaluations through fundamental texts and characters. Supported by field studies and student presentations, the course aims to reveal the creative potential of mythological narratives for theme, character, and story development in digital game design. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Define the concept of myth, its types, and functions
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Use mythological narratives as a creative source for theme, character, and story development in digital game design.
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2) Interpret mythological materials from both academic and practical perspectives through field studies and presentations.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Explain selected narratives from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies within their historical and cultural contexts.
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2) Evaluate mythological texts and characters in a comparative manner.
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
Fundamental Concepts; The Concept of Myth, Its Derivatives and Functions |
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| 2) |
Mesopotamian Culture and Mythology |
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| 3) |
Indian and Iranian Mythologies |
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| 4) |
Egyptian Culture and Mythology |
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| 5) |
Turkish Culture and Mythology |
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| 6) |
Greek and Roman Mythologies |
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| 7) |
Greek and Roman Mythology: Fundamental Texts |
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| 8) |
Middle Exam |
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| 9) |
Greek and Roman Mythology |
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| 10) |
Chinese, Japanese, and Korean Culture and Mythology |
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| 11) |
Presentation: Character Analysis |
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| 12) |
Presentation: Character Analysis |
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| 13) |
Technical Visit |
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| 14) |
Presentation: Character Analysis |
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| 15) |
Exam |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Can explain the fundamental concepts, theories, and models of public relations and advertising. |
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| 2) |
Can define ethical rules, legal regulations, and professional standards in the field of public relations, communication and advertising. |
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| 3) |
Can analyze the social, cultural, economic, and political contexts of public relations, media and advertising. |
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| 4) |
Can develop public relations and advertising campaigns through target audience analysis. |
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| 5) |
Can create innovative communication solutions using traditional and digital media tools. |
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| 6) |
Can evaluate public relations and advertising strategies by conducting effectiveness analysis. |
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| 7) |
Can take responsibility in public relations and advertising projects both individually and in team settings. |
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| 8) |
Can utilize leadership and decision-making skills when determining public relations and advertising strategies. |
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| 9) |
Can follow new trends and technological developments in public relations and advertising. |
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| 10) |
Can generate knowledge in the field of public relations and advertising by using research and analytical skills. |
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| 11) |
Can act in accordance with ethical and social responsibility principles in public relations and advertising. |
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| 12) |
Can plan and implement crisis management, reputation management, and brand management processes. |
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| 13) |
Can establish effective verbal and written communication in public relations and advertising processes. |
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| 14) |
Can develop professional relationships in multicultural and global communication contexts. |
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| 15) |
Can develop digital strategies in public relations and advertising using new media tools. |
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| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
7 |
98 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
1 |
10 |
10 |
| Study Hours Out of Class |
0 |
0 |
0 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
1 |
10 |
10 |
| Total Workload of Teaching & Learning Activities |
- |
- |
118 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
0 |
0 |
0 |
| Midterms |
1 |
10 |
10 |
| Semester Final Exam |
1 |
30 |
30 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
40 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
158 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |