HOME INSTITUTIONAL INFORMATIONINFORMATION ON DEGREE PROGRAMMES Public Relations and AdvertisingCERTIFICATE PROGRAMMESUSEFUL INFORMATION, RESOURCES & SERVICES FOR STUDENTSUSEFUL LINKS AND DOCUMENTSADITIONAL & SUPPORTING INFORMATION

SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
CFA6211 Mythology 2 Fall 3 0 3 6
Course Type : University Elective
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction:
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor ZEHRA KAYA
Dersin Öğretim Eleman(lar)ı: Instructor ZEHRA KAYA
Dersin Kategorisi: Competency Development (University Elective)

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: This course aims to introduce mythological narratives from different cultures and regions within their historical and cultural contexts, enabling students to understand the fundamental concepts, types, and functions of myths. Through examples from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies, students will analyze the impact of myths on social values and art, while also exploring their potential as creative sources for developing themes, characters, and narratives in digital game design.
Course Content: This course addresses the theoretical framework of myths, their types, and functions, and examines selected examples from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies within their historical and cultural contexts. It analyzes the influence of myths on social values, cultural memory, and artistic productions, and engages in comparative evaluations through fundamental texts and characters. Supported by field studies and student presentations, the course aims to reveal the creative potential of mythological narratives for theme, character, and story development in digital game design.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Define the concept of myth, its types, and functions
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Use mythological narratives as a creative source for theme, character, and story development in digital game design.
  2) Interpret mythological materials from both academic and practical perspectives through field studies and presentations.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Explain selected narratives from Mesopotamian, Egyptian, Indian, Persian, Ancient Turkic, Greek, and Roman mythologies within their historical and cultural contexts.
  2) Evaluate mythological texts and characters in a comparative manner.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Fundamental Concepts; The Concept of Myth, Its Derivatives and Functions
2) Mesopotamian Culture and Mythology
3) Indian and Iranian Mythologies
4) Egyptian Culture and Mythology
5) Turkish Culture and Mythology
6) Greek and Roman Mythologies
7) Greek and Roman Mythology: Fundamental Texts
8) Middle Exam
9) Greek and Roman Mythology
10) Chinese, Japanese, and Korean Culture and Mythology
11) Presentation: Character Analysis
12) Presentation: Character Analysis
13) Technical Visit
14) Presentation: Character Analysis
15) Exam
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: Öğretim Görevlisi tarafından sağlanacaktır.
References: Barry B., Powell. Classical Myth (8th Edition). Boston: Pearson.
Eyüboğlu, S. ve Erhat, A. Hesiodos: Eseri ve Kaynakları. Ankara: Türk Tarih Kurumu Basımevi.
Homeros. İlyada (çev. Azra Erhat). İstanbul: Can Yayınları.
Gılgamış Destanı (çev. Saît Maden). İstanbul: İş Bankası Kültür Yayınları.
Euripides. Bakkhalar (çev. Güngör Dilmen). İstanbul: MitosBoyut Yayınları.
Halikarnas Balıkçısı. Anadolu Tanrıları. İstanbul: Bilgi Yayınevi.
Guthrie, William. The Greeks and Their Gods. Boston: Beacon Press.
Campbell, Joseph. Kahramanın Sonsuz Yolculuğu (çev. Sabri Gürses). İstanbul: Kabalcı Yayınevi. Erhat, Azra. Mitoloji Sözlüğü. İstanbul: Remzi Kitabevi.

DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ

Contribution of The Course Unit To The Programme Learning Outcomes

Ders Öğrenme Çıktıları (DÖÇ)

1

2

3

4

5

Program Öğrenme Çıktıları (PÖÇ)
1) Can explain the fundamental concepts, theories, and models of public relations and advertising.
2) Can define ethical rules, legal regulations, and professional standards in the field of public relations, communication and advertising.
3) Can analyze the social, cultural, economic, and political contexts of public relations, media and advertising.
4) Can develop public relations and advertising campaigns through target audience analysis.
5) Can create innovative communication solutions using traditional and digital media tools.
6) Can evaluate public relations and advertising strategies by conducting effectiveness analysis.
7) Can take responsibility in public relations and advertising projects both individually and in team settings.
8) Can utilize leadership and decision-making skills when determining public relations and advertising strategies.
9) Can follow new trends and technological developments in public relations and advertising.
10) Can generate knowledge in the field of public relations and advertising by using research and analytical skills.
11) Can act in accordance with ethical and social responsibility principles in public relations and advertising.
12) Can plan and implement crisis management, reputation management, and brand management processes.
13) Can establish effective verbal and written communication in public relations and advertising processes.
14) Can develop professional relationships in multicultural and global communication contexts.
15) Can develop digital strategies in public relations and advertising using new media tools.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Can explain the fundamental concepts, theories, and models of public relations and advertising.
2) Can define ethical rules, legal regulations, and professional standards in the field of public relations, communication and advertising.
3) Can analyze the social, cultural, economic, and political contexts of public relations, media and advertising.
4) Can develop public relations and advertising campaigns through target audience analysis.
5) Can create innovative communication solutions using traditional and digital media tools.
6) Can evaluate public relations and advertising strategies by conducting effectiveness analysis.
7) Can take responsibility in public relations and advertising projects both individually and in team settings.
8) Can utilize leadership and decision-making skills when determining public relations and advertising strategies.
9) Can follow new trends and technological developments in public relations and advertising.
10) Can generate knowledge in the field of public relations and advertising by using research and analytical skills.
11) Can act in accordance with ethical and social responsibility principles in public relations and advertising.
12) Can plan and implement crisis management, reputation management, and brand management processes.
13) Can establish effective verbal and written communication in public relations and advertising processes.
14) Can develop professional relationships in multicultural and global communication contexts.
15) Can develop digital strategies in public relations and advertising using new media tools.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Final Exam
Quiz
Homework Evaluation
Practice Exam

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 1 % 10.00
Seminar 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 7 98
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 1 10 10
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 10 10
Total Workload of Teaching & Learning Activities - - 118
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 0 0 0
Midterms 1 10 10
Semester Final Exam 1 30 30
Total Workload of Assesment & Evaluation Activities - - 40
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 158
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6