SECTION I: GENERAL INFORMATION ABOUT THE COURSE |
| Course Code | Course Name | Year | Semester | Theoretical | Practical | Credit | ECTS |
| 50211METOZ-GOI0062 | Animation Design I | 1 | Spring | 2 | 1 | 3 | 4 |
| Course Type : | Compulsory |
| Cycle: | Associate TQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree |
| Language of Instruction: | Turkish |
| Prerequisities and Co-requisities: | N/A |
| Mode of Delivery: | Face to face |
| Name of Coordinator: | Dr. Öğr. Üyesi ALİ AŞUR DELEN |
| Dersin Öğretim Eleman(lar)ı: |
Dr. Öğr. Üyesi ALİ AŞUR DELEN |
| Dersin Kategorisi: | Programme Specific |
SECTION II: INTRODUCTION TO THE COURSE |
| Course Objectives: | The class aims to teach 2D animation techniques via softwares like Adobe After Effects and Illustrator. |
| Course Content: | The classes contain many subtitles related to the film production pipeline like character design and animation, editing and animation techniques and coding. |
| Knowledge (Described as Theoritical and/or Factual Knowledge.) | ||
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1) Knows the principles of basic design and animation design. |
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| Skills (Describe as Cognitive and/or Practical Skills.) | ||
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1) It has an aesthetic point of view that can produce design products. |
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| Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) | ||
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1) Independently prepares ideas, drafts, concept creation and implementation processes in creating design product. |
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2) Develops oral, written and visual communication skills to prepare advanced presentations. |
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| Week | Subject | ||
| Related Preparation | Further Study | ||
| 1) | Straight ahead and Pose to pose. | ppt presentation | |
| 2) | Solid Drawing | ppt presentation | |
| 3) | Expression and Appeal | ppt presentation | |
| 4) | Timing | ppt presentation | |
| 5) | Follow-through and overlapping action | ppt presentation | |
| 6) | Staging | ppt presentation | |
| 7) | Exaggeration | ppt presentation | |
| 8) | Quiz | lecture presentations | |
| 9) | Stretch and squash | ppt presentation | |
| 10) | Anticipation & Secondary Action | ppt presentation | |
| 11) | Slow in, Slow out | ppt presentation | |
| 12) | Arcs | ppt presentation | |
| 13) | Quiz | lecture presentations | |
| 14) | Evaluation of the quiz exam. | lecture presentations | |
| 15) | Final | ||
| Course Notes / Textbooks: | ppt sunum |
| References: | Mehmet Naci Dedeal, Karakter Tasarımı, Epsilon Yayınevi Tony White, Animatörün El Kitabı, Es Yayınları Maureen Furniss, Animasyonun Kutsal Kitabı, Karakalem Kitabevi Yayınları |
DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ |
| Ders Öğrenme Çıktıları (DÖÇ) | 1 |
2 |
3 |
4 |
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| Program Öğrenme Çıktıları (PÖÇ) | |||||||||||||||||||||||||||||
| 1) Experience all processes in business life. | |||||||||||||||||||||||||||||
| 1) Gains the ability to analyze and solve problems. | |||||||||||||||||||||||||||||
| 1) Has practical knowledge of creative directing during commercial shooting. | |||||||||||||||||||||||||||||
| 1) Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, | |||||||||||||||||||||||||||||
| 1) Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. | |||||||||||||||||||||||||||||
| 2) Has ethical and social responsibility awareness. | |||||||||||||||||||||||||||||
| 2) Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design. | |||||||||||||||||||||||||||||
| 2) Takes part in the activities related to the field of education in an enterprise operating in its field. | |||||||||||||||||||||||||||||
| 2) To make manual and computer aided drawing | |||||||||||||||||||||||||||||
| 2) Develops creative designs with the knowledge acquired in the field. | |||||||||||||||||||||||||||||
| 3) Having enough knowledge to make creative directives during commercials, | |||||||||||||||||||||||||||||
| 3) Compares theoretical knowledge and application. | |||||||||||||||||||||||||||||
| 3) Takes responsibility as a team member in the field of business and operations. | |||||||||||||||||||||||||||||
| 3) Uses current graphics software in computer environment. | |||||||||||||||||||||||||||||
| 3) Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. | |||||||||||||||||||||||||||||
| 4) Be aware of written, oral communication and interaction. | |||||||||||||||||||||||||||||
| 4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. | |||||||||||||||||||||||||||||
| 4) Compiles the knowledge and experience gained in the field. | |||||||||||||||||||||||||||||
| 4) Having basic video capture and camera usage information; Video montage, Know editing techniques, | |||||||||||||||||||||||||||||
| 4) Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. | |||||||||||||||||||||||||||||
| 5) Follows advanced technologies and developments related to digital transformation. | |||||||||||||||||||||||||||||
| 5) Web designing, developing and managing a web page effectively and effectively, | |||||||||||||||||||||||||||||
| 6) To be able to use current graphics software in computer environment, | |||||||||||||||||||||||||||||
| 6) Gain awareness of lifelong learning. | |||||||||||||||||||||||||||||
| 7) Has awareness of citizenship competence. | |||||||||||||||||||||||||||||
| 7) Designs computer games and mobile applications in a manner that dominates digital and design areas. | |||||||||||||||||||||||||||||
| 8) To be able to use the technical equipments related to photography and image effectively and effectively, | |||||||||||||||||||||||||||||
| 8) Evaluates the developments in the field with an entrepreneurial understanding. | |||||||||||||||||||||||||||||
| 9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio. | |||||||||||||||||||||||||||||
| 9) Plans and conducts marketing activities of institutions and organizations through digital media and social media. | |||||||||||||||||||||||||||||
SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs) |
| No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
| Programme Learning Outcomes | Contribution Level (from 1 to 5) | |
| 1) | Experience all processes in business life. | |
| 1) | Gains the ability to analyze and solve problems. | |
| 1) | Has practical knowledge of creative directing during commercial shooting. | |
| 1) | Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, | |
| 1) | Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. | |
| 2) | Has ethical and social responsibility awareness. | |
| 2) | Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design. | 5 |
| 2) | Takes part in the activities related to the field of education in an enterprise operating in its field. | |
| 2) | To make manual and computer aided drawing | 5 |
| 2) | Develops creative designs with the knowledge acquired in the field. | |
| 3) | Having enough knowledge to make creative directives during commercials, | |
| 3) | Compares theoretical knowledge and application. | |
| 3) | Takes responsibility as a team member in the field of business and operations. | |
| 3) | Uses current graphics software in computer environment. | 5 |
| 3) | Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. | 5 |
| 4) | Be aware of written, oral communication and interaction. | |
| 4) | Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. | |
| 4) | Compiles the knowledge and experience gained in the field. | |
| 4) | Having basic video capture and camera usage information; Video montage, Know editing techniques, | 3 |
| 4) | Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. | 4 |
| 5) | Follows advanced technologies and developments related to digital transformation. | |
| 5) | Web designing, developing and managing a web page effectively and effectively, | |
| 6) | To be able to use current graphics software in computer environment, | 5 |
| 6) | Gain awareness of lifelong learning. | |
| 7) | Has awareness of citizenship competence. | |
| 7) | Designs computer games and mobile applications in a manner that dominates digital and design areas. | 5 |
| 8) | To be able to use the technical equipments related to photography and image effectively and effectively, | |
| 8) | Evaluates the developments in the field with an entrepreneurial understanding. | |
| 9) | To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio. | |
| 9) | Plans and conducts marketing activities of institutions and organizations through digital media and social media. |
SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE |
| Lectures | |
| Demonstration | |
| Laboratory | |
| Homework | |
| Project Preparation | |
| Individual and Group Work |
| Midterm | |
| Final Exam | |
| Quiz | |
| Homework Evaluation |
| Measurement and Evaluation Methods | # of practice per semester | Level of Contribution |
| Midterms | 1 | % 50.00 |
| Semester Final Exam | 1 | % 50.00 |
| Total | % 100 | |
| PERCENTAGE OF SEMESTER WORK | % 50 | |
| PERCENTAGE OF FINAL WORK | % 50 | |
| Total | % 100 | |
SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE |
| WORKLOAD OF TEACHING & LEARNING ACTIVITIES | |||
| Teaching & Learning Activities | # of Activities per semester | Duration (hour) | Total Workload |
| Course | 0 | 0 | 0 |
| Laboratory | 15 | 3 | 45 |
| Application | 0 | 0 | 0 |
| Special Course Internship (Work Placement) | 0 | 0 | 0 |
| Field Work | 0 | 0 | 0 |
| Study Hours Out of Class | 0 | 0 | 0 |
| Presentations / Seminar | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Homework Assignments | 1 | 15 | 15 |
| Total Workload of Teaching & Learning Activities | - | - | 60 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES | |||
| Assesment & Evaluation Activities | # of Activities per semester | Duration (hour) | Total Workload |
| Quizzes | 2 | 5 | 10 |
| Midterms | 1 | 15 | 15 |
| Semester Final Exam | 1 | 20 | 20 |
| Total Workload of Assesment & Evaluation Activities | - | - | 45 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) | 105 | ||
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) | 4 | ||