VISUAL COMMUNICATION ASSOCIATE`S (SHORT CYCLE) DEGREE PROGRAMME |
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| Level of Qualification & Field of Study | |||||
Associate (Short Cycle) Degree |
2 |
120 |
Full Time |
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PROGRAMME LEARNING OUTCOMES (PLOs) |
| Knowledge (Described as Theoritical and/or Factual Knowledge.) |
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1) Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. |
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3) Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. |
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4) Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. |
| Skills (Describe as Cognitive and/or Practical Skills.) |
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2) Develops creative designs with the knowledge acquired in the field. |
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5) Web designing, developing and managing a web page effectively and effectively, |
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7) Designs computer games and mobile applications in a manner that dominates digital and design areas. |
| Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) |
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6) Gain awareness of lifelong learning. |
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8) Evaluates the developments in the field with an entrepreneurial understanding. |
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9) Plans and conducts marketing activities of institutions and organizations through digital media and social media. |
|
1) Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. |
|
2) Develops creative designs with the knowledge acquired in the field. |
|
3) Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. |
|
4) Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. |
|
5) Web designing, developing and managing a web page effectively and effectively, |
|
6) Gain awareness of lifelong learning. |
|
7) Designs computer games and mobile applications in a manner that dominates digital and design areas. |
|
8) Evaluates the developments in the field with an entrepreneurial understanding. |
|
9) Plans and conducts marketing activities of institutions and organizations through digital media and social media. |