Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1)
2.1) The Digital Design Tools course plays an important role in providing program learning outcomes through advertising design, digital illustration and photo manipulation techniques. Students who successfully complete the Digital Design Tools course can realize projects at the level of global agency and professional illustrator with their field-specific theoretical and practical knowledge.
2.2)
• Comprehend the technological developments in digital painting and graphic design.
• The student can become an illustrator and designer with the competence to implement and manage a project on a sectoral basis.
• Makes methodological studies and practices throughout the idea, design and production processes.
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2)
3.3) • Can use photo processing and digital illustration techniques effectively.
• The student can analyze and apply design problems in different styles and disciplines.
• Gains the ability to analyze and manage the problems and conflicts encountered in project production.
• Can effectively apply Photoshop program and content at the sectoral level.
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3) Experience 2D drawing and solid modeling process.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) He/She synthesizes the methods of using digital design tools and develops its own unique way of production.
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2) He/She puts forth projects in teamwork with her friends.
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Course Notes / Textbooks: |
• Beginner’s Guide to Digital Painting in Photoshop: Characters, 2015
• Digital Painting in Photoshop: Industry Techniques for Beginners: A comprehensive introduction to technieques and approaches, 2018
• Master the Art of Speed Painting: Digital Painting Techniques, 2016
• Begginer’s Guide to Digital Painting in Photoshop, Nykolai Aleksander 2012
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References: |
• The Invisible Art: The Legends of Movie Matte Painting, Mark Cotta Vaz 2004
• The Digital Matte Painting Handbook, David B. Mattingly 2011
• Light for Visal Artists: Understanding & Using Light in Art & Design, Richard Yot 2011
• Beginner’s Guide to Digital Painting in Photoshop, 202
• Sketching from the Imagination: An Insight into Creative Drawing, 2013
• Color and Light: A Guide fort he Realist Painter, James Gurnet Art 2010
• Adobe Photoshop Classroom in a Book, Andrew Faulkner & Conrad Chavez 2020
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Designs visual elements creatively and comprehensibly in Cartoon and Animation. |
5 |
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1.1 Gains the requirements of design and visual communication in animation. |
5 |
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1.2 It produces original and creative films. |
5 |
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1.3 It designs and presents the message to be given in accordance with the target audience. |
5 |
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1.4 It adopts independent decision making while designing. |
5 |
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1.5 Applies the principles of Cartoon and Animation. |
4 |
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1.6 Follows and applies technologies in the field. |
5 |
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1.7 It adopts design principles. |
4 |
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1.8 Understands the equipment that can demonstrate and develop professional knowledge and skills in the animation industry. |
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2) |
Adopts the principle of being original in Cartoon and Animation. |
5 |
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2.1 It respects the copyrights of works by other artists or designers. |
5 |
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2.2 The study reaches the target audience by analyzing the areas it will produce. |
5 |
3) |
Synthesizes different disciplines in Cartoon and Animation. |
3 |
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3.1 Synthesizes social events, history and art |
3 |
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3.2 He/She presents his/her works in workshops, festivals and exhibitions in his/her country or in different countries of the world. |
3 |
4) |
Applies the theoretical knowledge that he learned by being in business life for a half year. |
3 |
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4.1 Experience all processes in business life. |
3 |
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4.2 It takes part in activities related to the field of education in a company operating in its field. |
4 |
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4.3 Compares theoretical knowledge with practice. |
3 |
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4.4 Absorbs the knowledge and experience gained in the field. |
4 |
5) |
Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university. |
5 |
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5.1 Gains the ability to analyze problems, solve problems and manage conflicts. |
5 |
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5.2 It takes duties and responsibilities as a team member in environments that require solving problems, and leads when necessary. |
5 |
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5.3 Has ethical and social responsibility awareness. |
4 |
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5.4 Supporting what they have learned with quantitative and qualitative data; transfers systematically and impressively to the groups outside and outside the field by using written, verbal and visual communication tools. |
5 |
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5.5 Evaluate the norms and standards existing in the works that he takes responsibility from a critical perspective. |
5 |
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5.6 It develops strategic, innovative and entrepreneurial ideas. |
5 |
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5.7 Gains the ability to manage change. |
5 |
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5.8 It shows personal and social development with lifelong learning awareness. |
5 |
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5.9 It follows the developments in advanced technologies and digital transformation. |
5 |
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5.10 It has cultural awareness and transfers it to groups outside and outside the field. |
4 |
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5.11 Has awareness of citizenship competence. |
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5.12 Gains the competence to communicate in a Foreign Language (English) defined in at least B1 level of the European Language Portfolio. (B2 / B2 + level for the programs whose language of instruction is English) |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
3 |
42 |
Laboratory |
0 |
0 |
0 |
Application |
6 |
4 |
24 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
1 |
10 |
10 |
Total Workload of Teaching & Learning Activities |
- |
- |
76 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
5 |
10 |
Midterms |
1 |
10 |
10 |
Semester Final Exam |
1 |
20 |
20 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
40 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
116 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
5 |