SECTION I: GENERAL INFORMATION ABOUT THE COURSE |
| Course Code | Course Name | Year | Semester | Theoretical | Practical | Credit | ECTS |
| 50213METOZ-GRT0041 | Art and Design Culture | 1 | Fall | 1 | 1 | 2 | 3 |
| Course Type : | Compulsory |
| Cycle: | Associate TQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree |
| Language of Instruction: | Turkish |
| Prerequisities and Co-requisities: | N/A |
| Mode of Delivery: | Face to face |
| Name of Coordinator: | Instructor ZEHRA KAYA |
| Dersin Öğretim Eleman(lar)ı: |
Instructor ZEHRA KAYA Profesör Dr. BENGİSU BAYRAK SHAHMIRI Dr. Öğr. Üyesi ALİ AŞUR DELEN Dr. Öğr. Üyesi SERAP BOZKURT |
| Dersin Kategorisi: | Programme Specific |
SECTION II: INTRODUCTION TO THE COURSE |
| Course Objectives: | This course aims to gain general knowledge in the fields of art, design and culture and to gain the skills to use this knowledge in the field of design in the future. |
| Course Content: | In this course, various aspects of the historical development of design, art and culture are examined, and it is aimed to gain a general understanding of design activities with different socio-cultural characteristics. Important design concepts of the 20th century and their effects on contemporary art and design are covered. |
| Knowledge (Described as Theoritical and/or Factual Knowledge.) | ||
| Skills (Describe as Cognitive and/or Practical Skills.) | ||
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1) To learn the difference between art and design types and disciplines |
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| Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) | ||
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1) To learn the basics and bases of art and design history |
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2) To be able to understand the properties of art and design types and use them in application areas |
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3) To recognize and name items that help to improve the artistic point of view |
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| Week | Subject | ||
| Related Preparation | Further Study | ||
| 1) | Introduction - Conceptual Framework | ||
| 2) | Prehistoric, Mesopotamian and Egyptian Civilizations and Art | ||
| 3) | Anatolian Civilizations and Arts | ||
| 4) | Greek and Roman Art and Culture | ||
| 5) | Byzantium, Rom and Gothic Art | ||
| 6) | Renaissance Art and Culture | ||
| 7) | Baroque Art and Culture | ||
| 8) | Mid Term | ||
| 9) | Turkish-İslamic Culture and Art | ||
| 10) | Other art movements after the 18th century: Neoclassicism, Romanticism, Realism, Impressionism | ||
| 11) | Other art movements after 18th Century: Fauvism, Expressionism, Cubism, Futurism | ||
| 12) | Other art movements after the 18th century: abstract painting, metaphysical painting, Dadaism, surrealism, pop art | ||
| 13) | Design Movements: Estetic Movement, Art Nouveau, Art Deco | ||
| 14) | Design Flows: Bauhaus, De Stigl, Constructivism. | ||
| 15) | Final | ||
| Course Notes / Textbooks: | Gerekli kaynaklar öğretim görevlisi tarafından sağlanacaktır. |
| References: | • E. H. Gombrich- Sanatın Öyküsü • Adnan Turani-Dünya Sanat Tarihi • Edith Hamilton- Mitologya • Norbert Lynton- Modern Sanatın Öyküsü • Malcolm Barnard-Sanat Tasarım ve Görsel Kültür • Esma Civcir- Temel Tasarım ve Tasarım İlkeleri • Ahu Antmen- 20. Yüzyıl Batı Sanatında Akımlar |
DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ |
| Ders Öğrenme Çıktıları (DÖÇ) | 1 |
3 |
4 |
2 |
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| Program Öğrenme Çıktıları (PÖÇ) | |||||||||||||||||||||||||||||
| 1) Experience all processes in business life. | |||||||||||||||||||||||||||||
| 1) Gains the ability to analyze and solve problems. | |||||||||||||||||||||||||||||
| 1) Has practical knowledge of creative directing during commercial shooting. | |||||||||||||||||||||||||||||
| 1) Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, | |||||||||||||||||||||||||||||
| 1) Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. | |||||||||||||||||||||||||||||
| 2) Has ethical and social responsibility awareness. | |||||||||||||||||||||||||||||
| 2) Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design. | |||||||||||||||||||||||||||||
| 2) Takes part in the activities related to the field of education in an enterprise operating in its field. | |||||||||||||||||||||||||||||
| 2) To make manual and computer aided drawing | |||||||||||||||||||||||||||||
| 2) Develops creative designs with the knowledge acquired in the field. | |||||||||||||||||||||||||||||
| 3) Having enough knowledge to make creative directives during commercials, | |||||||||||||||||||||||||||||
| 3) Compares theoretical knowledge and application. | |||||||||||||||||||||||||||||
| 3) Takes responsibility as a team member in the field of business and operations. | |||||||||||||||||||||||||||||
| 3) Uses current graphics software in computer environment. | |||||||||||||||||||||||||||||
| 3) Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. | |||||||||||||||||||||||||||||
| 4) Be aware of written, oral communication and interaction. | |||||||||||||||||||||||||||||
| 4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. | |||||||||||||||||||||||||||||
| 4) Compiles the knowledge and experience gained in the field. | |||||||||||||||||||||||||||||
| 4) Having basic video capture and camera usage information; Video montage, Know editing techniques, | |||||||||||||||||||||||||||||
| 4) Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. | |||||||||||||||||||||||||||||
| 5) Follows advanced technologies and developments related to digital transformation. | |||||||||||||||||||||||||||||
| 5) Web designing, developing and managing a web page effectively and effectively, | |||||||||||||||||||||||||||||
| 6) To be able to use current graphics software in computer environment, | |||||||||||||||||||||||||||||
| 6) Gain awareness of lifelong learning. | |||||||||||||||||||||||||||||
| 7) Has awareness of citizenship competence. | |||||||||||||||||||||||||||||
| 7) Designs computer games and mobile applications in a manner that dominates digital and design areas. | |||||||||||||||||||||||||||||
| 8) To be able to use the technical equipments related to photography and image effectively and effectively, | |||||||||||||||||||||||||||||
| 8) Evaluates the developments in the field with an entrepreneurial understanding. | |||||||||||||||||||||||||||||
| 9) To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio. | |||||||||||||||||||||||||||||
| 9) Plans and conducts marketing activities of institutions and organizations through digital media and social media. | |||||||||||||||||||||||||||||
SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs) |
| No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
| Programme Learning Outcomes | Contribution Level (from 1 to 5) | |
| 1) | Experience all processes in business life. | |
| 1) | Gains the ability to analyze and solve problems. | |
| 1) | Has practical knowledge of creative directing during commercial shooting. | |
| 1) | Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, | 4 |
| 1) | Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. | 1 |
| 2) | Has ethical and social responsibility awareness. | |
| 2) | Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design. | |
| 2) | Takes part in the activities related to the field of education in an enterprise operating in its field. | |
| 2) | To make manual and computer aided drawing | |
| 2) | Develops creative designs with the knowledge acquired in the field. | |
| 3) | Having enough knowledge to make creative directives during commercials, | |
| 3) | Compares theoretical knowledge and application. | |
| 3) | Takes responsibility as a team member in the field of business and operations. | |
| 3) | Uses current graphics software in computer environment. | |
| 3) | Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. | 3 |
| 4) | Be aware of written, oral communication and interaction. | |
| 4) | Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. | |
| 4) | Compiles the knowledge and experience gained in the field. | |
| 4) | Having basic video capture and camera usage information; Video montage, Know editing techniques, | |
| 4) | Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. | |
| 5) | Follows advanced technologies and developments related to digital transformation. | |
| 5) | Web designing, developing and managing a web page effectively and effectively, | |
| 6) | To be able to use current graphics software in computer environment, | |
| 6) | Gain awareness of lifelong learning. | 5 |
| 7) | Has awareness of citizenship competence. | |
| 7) | Designs computer games and mobile applications in a manner that dominates digital and design areas. | |
| 8) | To be able to use the technical equipments related to photography and image effectively and effectively, | |
| 8) | Evaluates the developments in the field with an entrepreneurial understanding. | |
| 9) | To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio. | |
| 9) | Plans and conducts marketing activities of institutions and organizations through digital media and social media. |
SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE |
| Lectures | |
| Discussion | |
| Reading | |
| Homework | |
| Project Preparation | |
| Technical Visit | |
| Individual and Group Work | |
| Active Participation in Class |
| Midterm | |
| Presentation | |
| Final Exam | |
| Homework Evaluation |
| Measurement and Evaluation Methods | # of practice per semester | Level of Contribution |
| Quizzes | 1 | % 10.00 |
| Homework Assignments | 1 | % 10.00 |
| Midterms | 1 | % 30.00 |
| Semester Final Exam | 1 | % 50.00 |
| Total | % 100 | |
| PERCENTAGE OF SEMESTER WORK | % 50 | |
| PERCENTAGE OF FINAL WORK | % 50 | |
| Total | % 100 | |
SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE |
| WORKLOAD OF TEACHING & LEARNING ACTIVITIES | |||
| Teaching & Learning Activities | # of Activities per semester | Duration (hour) | Total Workload |
| Course | 14 | 2 | 28 |
| Laboratory | 0 | 0 | 0 |
| Application | 0 | 0 | 0 |
| Special Course Internship (Work Placement) | 0 | 0 | 0 |
| Field Work | 0 | 0 | 0 |
| Study Hours Out of Class | 0 | 0 | 0 |
| Presentations / Seminar | 0 | 0 | 0 |
| Project | 0 | 0 | 0 |
| Homework Assignments | 1 | 10 | 10 |
| Total Workload of Teaching & Learning Activities | - | - | 38 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES | |||
| Assesment & Evaluation Activities | # of Activities per semester | Duration (hour) | Total Workload |
| Quizzes | 1 | 5 | 5 |
| Midterms | 1 | 30 | 30 |
| Semester Final Exam | 1 | 45 | 45 |
| Total Workload of Assesment & Evaluation Activities | - | - | 80 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) | 118 | ||
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) | 3 | ||